Dit is eigenlijk een cyberpunk classic. Het is wel funny, want eigenlijk krijgt de 3DS nu omdat de Engelse localisatie van de Saturn-versie voor de PSP afgewezen is door Sony. Dit is Strange Journey meets Persona 2, en veel meer awesome kan het niet worden (tenzij we de SMT mainline series meerekenen). Deze game is awesome!
Hier wat info over de game via hardcoregaming101:
The sequel to Devil Summoner gives practically every aspect the ol’ spit shine and ends up with a drastically improved game. While it uses the same engine, the draw distance is quite a bit better. The overworld map has been replaced with 2D CG rendered backdrops. Kazuma Kaneko's artwork finally hit its apex here, as the character artwork is far superior to all of the games prior. There's a lot of CG cutscenes, which is why the game is two CDs, although none of them are very impressive. The battle system is still ugly and slow, although the loyalty system has been fixed to make it less irritating than before. The dungeons are less painful too, although the more hardcore fans my balk at their relatively straightforward design, at least compared to the previous games. There are several bits of software you can install into your computer that help you out, including a useful onscreen map or the ability to save anywhere. Some of the music is good, despite some weird instrumentation, although a vast majority of the tracks are atmospheric.
And this is saying nothing of the plot. Taking place in the near future, you hack your way into a virtual reality world called Paradigm X. While it seems like your normal MMORPG, things get a bit wonky when you get creepy messages from an unknown source, threatening to steal your soul. Before you’re sucked dry, you’re saved by a fellow named Redman, who takes the form of various animals. For some reason, you have the souls of several other people trapped inside yourself. As you progress through the game, you’re sent on several Native American-like vision quests, where you live the final moments of these trapped souls, most of whom were demon hunters before they were killed. Using the information you learn in taking on the roles of these people, you investigate the mysteries in the real world, and learn more about shady Algon Software Corporation, who created Paradigm X. It's sorta like that episode of the Simpsons where Homer eats the really spicy chili, except with the usual SMT theme of demonic programmers.
Even though the number of player characters is limited (as usual), there are plenty of personalities abound in Soul Hackers:



One of the central bits of technology at the heart of Soul Hackers is the GUMP. Having nothing to do with Tom Hanks, GUMP stands for "Gun COMPuter", and allows for both demon summoning and old fashioned shooting.
While your primary party is sparse, your investigation is aided by the Spookies, a group of hackers who are also none too pleased about the outbreak of demons on your fair island. Certain characters, from the first Devil Summoner, like Victor and his creepy maid, make a return as well.
While the battle system is still somewhat dull, the incredibly cool story (it's like .hack but without all of the extraneous nonsense) and characters (the Hitomi/Nemissa combo is one of the coolest female characters in all of video game-dom) elevate Soul Hackers to a level of awesomeness that make it one of the Saturn's best RPGs.
Like Devil Summoner, an Akuma Zensho disc was also released separately. Soul Hackers was also ported to the Playstation, although it is mostly the same as the Saturn original. The only real difference is a bonus demon called the P-Mecha, which you can raise with your Pocketstation and take into battle. It also has a playable demo of Persona 2: Innocent Sin. At one point, Atlus considered Soul Hackers for English localization, although it was turned down by Sony.
wat screens van de Saturn versie:




