The Elder Scrolls Online

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Het is aangekondigd, the elder scrolls online!

Voor iedereen die heeft genoten van Morrowind, Oblivion en/of Skyrim er is (redelijk) goed nieuws. Er komt een MMO gebaseerd op de elder scrolls series!

Er zijn echter nog maar weinig details over bekend.

Het zal in heel Tamriel plaats vinden, dus niet 1 provincie. De enige die dat eerder heeft gedaan is Arena, maar er is veel gebeurd sinds 1994.

Molag Bal zal er iets mee te maken hebben (deadric prince of slavery).

Er zullen 3 factions zijn en PvP.

Het zal zowel voor PC als Mac zijn.

Ook zal het 1000 jaar vóór Skyrim gebeuren, na een korte rekensom kom je uit op ongeveer 2E450, dit is dus voor de septim era. Akavari zijn dan nog in oorlog, elsweyr is net ontdekt en de eerste mages guild en dark brotherhood zijn net opgezet.

En dan nu voor iets dat wellicht een aantal zal verbazen als ze dit voor eerst lezen. Zeni max gaat het maken.

En als de informatie klopt zullen de 3 factions door middel van oorlog (PvP)(althans dat gok ik) bepalen wie er op de troon zit.

Ik ben zeer benieuwd, meer informatie krijgen we in juni dit jaar, in 2013 zou die klaar moeten zijn.

Ben ook benieuwd naar hoe ze de skills etc gaan doen. Skyrim en oblivion is het wel iets te makkelijk om ongelooflijk sterk te worden zonder cheats. Zeker als je dat gaat overnemen in een MMO

Bron: http://uk.pc.ign.com/articles/122/1224248p1.html

Edit:

Thanks to Limoenlichtje hier meer info:

Game Informer schreef:-Releasing 2013 for PC/Mac

-Developed by ZeniMax Online Studios

-MMORPG

-250 Person Team

-Started development in 2007

-"This time, saving the world from the awakening of ancient evil is only the beginning. What happens when hundreds or thousands of prophesied heroes all think that they should be Emperor?"

-The game is fully voice acted

-Third person perspective

-The game uses a hotbar to activate skills like other traditional MMOs

-Visually it looks like other Hero Engine MMOs like SWTOR

-The general art style is kind of like RIFT or Everquest 2

-You can't be a werewolf or vampire

-Crafting, alchemy, and soul stones will exist in an unrevealed form

-There will be Daedric Princes like Molag Bal, the primary antagonist, and Vaermina, "whose sphere of influence extends to the dream world and the nightmares of mortals", along with some unnamed others

-Constellations will be in the game a la Mundus stones (which work like guardian stones) and also give the answer to things like block puzzles where you step on the blocks in a certain order

-Tons of towns ranging from Imperial City, Windhelm, Daggerfall, Sentinel, Mournhold, Ebonheart, Elden Root, Shornhelm, Evermore, Riften, and a lot more

-Radiant AI will not be present

-There will be mounts, but no flying mounts

-Fast travel exists in the game in the form of wayshrines, which are also your ressurection point, and you can teleport from one wayshrine to any other wayshrine you have already visited

-There most likely won't be dragons

-Sneaking will be in the game, but how it is implemented is undecided

-They're not talking about pets right now

-There will be no player housing

-There will be no NPC romances or marriage

-"It needs to be comfortable for people who are coming in from a typical massively multiplayer game that has the same control mechanisms, but it also has to appeal to Skyrim players."

-Features most of Tamriel including Skyrim, Morrowind, Summerset Isle, and Elseweyr.

-"Not all provinces are included in their entirety; Zenimax Online is keeping large areas inaccessible to save them for use as expansion content. Nonetheless, every major area is represented to some extent."

-As an example, Windhelm is fully implemented, but Winterhold and the mages' college won't be in at launch.

-There are three player factions:

--Ebonheart Pact: The Nords, Dunmer, and Argoninans

--Aldmeri Dominion: Altmer, Bosmer, and Khajit

--Daggerfall Covenant: Bretons, Redguard, and Orcs

-"Recreateing the freedom Elder Scrolls players expect within the World of Warcraft-style mechanics Zenimax Online is using for this MMO would be impossible without changing the way that players interact with the world."

-As such, the game uses a hubless design

-For example, you don't necessarily pick up a quest to do the following, but if you kill all the necromancers in an undead barrow, a shade you free at the end will reward you.

-However, to help you find these events, various NPCs you talk to will tell you where they are happening and put a marker pointing them on your map, which is obviously totally different than receiving a quest.

-Not all quests will have NPCs that indicate where they are

-The game uses MMORPG genre standards such as classes, experience points, and other traditional MMORPG progression mechanics, but they try to present it "around the core fantasy presented by traditiona Elder Scrolls games" such as traveling around and righting wrongs or seeking riches

-The game world is very large relative to Skyrim

-You can explore almost anything you can see

-the game is set 1000 years in the past

-You can't master every discipline

-The imperials are an enemy to all three factions, lead by the noble Tharn family and the King of Worms, Mannimarco, and are hatching a plot to take over all of Tamriel

-But BEHOLD, Mannicmarco is scheming with Daedric prince Molag Bal to take over the world behind the Tharn's back

-Also, your soul has already been stolen by Molag Bal, which is the reason you can come back from death over and over again, and the starting plot is that you're fighting Molag Bal to get your soul back from him

-Hitting the level cap takes about 120 hours

-Each faction has their own leveling content

-An example quest is the story of Camlorn, where you have to stop evil werewolves who have their eyes set on conquest. First, you have to do a "standard MMO kill and collection quest" to sto ghosts from attacking some mages and soldiers. The ghosts are reliving a battle that the werewolf leader was in. You summon a ghost to find out what's going on, and the ghost tells you to wear her dead husband's armor to re-experience the battle he died in. You then get transported hundreds of years into the past to fight this battle. During this battle, you can choose to save the dead man's wife or to pursue the Werewolf leader. ZeniMax chooses to save the man's wife, who then tells you that the Werewolf leader is weak to fire. This information is helpful when you fight him, but you don't actually need to do this quest before fighting the werewolf leader if you don't want to. Basically, you can skip parts of quest chains if you want, but you get some benefit for playing the whole thing. Also, whenever you go back to the town you just saved, everything there hails you as a hero.

-The game features three faction PvP where you fight to take over keeps and use trebuchets and other siege weapons to help do it. At the high end, you can have 100 v 100 battles. There are also farms and mines you can try to take over. Mots of this happens in Cyrodiil where your goal is to take over and hold the Imperial City to get faction wide bonuses for it. If you have played Dark Age of Camelot, this probably sounds familiar. For those who haven't, essentially the entire zone is a giant PvP area will all sorts of points of interest.

-The most accomplished PvP player on your faction becomes emperor whenever you take over the capital

-When you take over Cyrodiil, you will be able to adventure in it as a hostile city a la Kvatch

-The game will have raids and heroic modes for its dungeons as end game content in addition to faction PvP

-There is also balanced PvP for people who prefer eSports

-The game will also have high end public dungeons

-Public dungeons are essentially instances that aren't actually instanced, so anyone can be in them, so imagine a World of Warcraft dungeon that featured everyone on the server in the area instead of just your party

-There are standard instanced dungeons as well

-Back on the topic of the skillbar, you have a limited number of skills you can use at any given time, and can change them whenever you're out of combat

-The number of skills is equal to (paraphrase) "a light and heavy attack with your current weapon that take up the first two slots, a few more spells related to your class, and an ultimate in the last slot".

-The ultimate is used once you gain enough finesse, which is earned by doing well in combat

-You also get a bonus loot chest if you're soloing and max your finesse, and you can also build finesse by comboing with other players

-For example, a rogue can put oil on the ground that a mage can set on fire

-A fighter can also spin in the firestorm a mage puts down, which sends out fireballs

-If you've seen Guild Wars 2 videos, the above will seem familiar

-You can't combo with the abilities of enemy players though, so if an enemy faction player drops an oil slick, you can't set it on fire

-The Thieves Guild and Dark Brotherhood will be presented, but in what form isn't detailed as their contnet is hard to recreate in an MMO setting

-NPCs will try to work together and use player like behavior when fighting you, and (at least to my understanding) have stamina as well

-They want the AI to be good, so instead of enemies in a dungeon sitting around and waiting to be pulled, you will be attacked by the entire room and they will try to react to how you are playing

-The claim was not demo'ed to Game Informer

-You destroy dark anchors to gain reputation with the Fighter's Guild. They are large hooks that fall from the sky pseudorandomly and have Daedric guardians next to them. They are easier to kill with a group, and once destroyed, everyone who participated gets a reputation boost with the Fighter's Guild, and eventually nets you rewards like new skills and abilities.

-The combat model will not be real time due to latency

-The combat is based around a stamina bar which you can use to sprint, block, interrupt, and break incapacitating effects

-Blocking is the primary focus of these abilities, and can do things like stopping the secondary effects of attacks such as an ice spell slowing you

-Stamina also applies to PvP, so stamina management (and wearing down your enemy's stamina) is important, as your crowd control abilities might be on a long cooldown, and if you use them before the enemy player runs out of stamina, they will probably just block the effect

-ZeniMax feels that having the stamina bar will help break down the Holy Trinity as stamina allows you to do things like tank

-However, healing is still a big part of the game

-There is also no aggro mechanic in the game, which is part of the reason stamina blocking and healing exist

Bron: http://www.neogaf.com/forum/showthread.php?t=472749 (info komt uit de komende Game Informer)

Level 57 99%

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Posts: 25,529

Actually, er is al best veel info bekend over de game via scans van Game Informer.

Het klinkt echt afschuwelijk. Alle aspecten van Elder Scrolls zijn weggehaald of veranderd (je kan bv geen vampier worden) en het klinkt meer als een WoW knock-off (third person perspectief, geen real-time gevechten, zwaar versimpelde skills). Grafisch ziet het eruit als Star Wars: The Old Republic (erg cartoony dus). Oh, en ze fucken de Lore up. Eén van de factions bestaat namelijk uit Nords, Argonians en Dunmer. Juist, de drie rassen die absoluut nooit zouden samenwerken.

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Actually, er is al best veel info bekend over de game via scans van Game Informer.

Het klinkt echt afschuwelijk. Alle aspecten van Elder Scrolls zijn weggehaald of veranderd (je kan bv geen vampier worden) en het klinkt meer als een WoW knock-off (third person perspectief, geen real-time gevechten, zwaar versimpelde skills). Grafisch ziet het eruit als Star Wars: The Old Republic (erg cartoony dus). Oh, en ze fucken de Lore up. Eén van de factions bestaat namelijk uit Nords, Argonians en Dunmer. Juist, de drie rassen die absoluut nooit zouden samenwerken.

Als het inderdaad echt 3rd person perspectief heeft en de skills versimpeld zijn dan is dat wel echt flink balen. Dat je geen vampier kan worden boeit me niet zo, daar kleven imo toch meer nadelen dan voordelen aan.

Over die alliantie tussen Nords, Argonians en Dunmer: tja het is een nogal vreemde combinatie, maar er zijn wel heel veel rassen die niet met elkaar om kunnen gaan he ;) De Argonians vallen bijvoorbeeld zo'n beetje overal buiten.

Als we de facties zouden moeten opdelen in de skills waarin de rassen gespecialiseerd zijn dan zou ik het zo doen:

Mage factie: Altmer, Dunmer en Bretons

Warrior factie: Orsimer, Nords en Redguards

Stealth factie: Bosmer, Argonians en Khajiit

De Imperials zijn een beetje all-rounders dus die kan je overal plaatsen ;)

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Hier is de volledige lijst met info trouwens:

-Releasing 2013 for PC/Mac

-Developed by ZeniMax Online Studios

-MMORPG

-250 Person Team

-Started development in 2007

-"This time, saving the world from the awakening of ancient evil is only the beginning. What happens when hundreds or thousands of prophesied heroes all think that they should be Emperor?"

-The game is fully voice acted

-Third person perspective

-The game uses a hotbar to activate skills like other traditional MMOs

-Visually it looks like other Hero Engine MMOs like SWTOR

-The general art style is kind of like RIFT or Everquest 2

-You can't be a werewolf or vampire

-Crafting, alchemy, and soul stones will exist in an unrevealed form

-There will be Daedric Princes like Molag Bal, the primary antagonist, and Vaermina, "whose sphere of influence extends to the dream world and the nightmares of mortals", along with some unnamed others

-Constellations will be in the game a la Mundus stones (which work like guardian stones) and also give the answer to things like block puzzles where you step on the blocks in a certain order

-Tons of towns ranging from Imperial City, Windhelm, Daggerfall, Sentinel, Mournhold, Ebonheart, Elden Root, Shornhelm, Evermore, Riften, and a lot more

-Radiant AI will not be present

-There will be mounts, but no flying mounts

-Fast travel exists in the game in the form of wayshrines, which are also your ressurection point, and you can teleport from one wayshrine to any other wayshrine you have already visited

-There most likely won't be dragons

-Sneaking will be in the game, but how it is implemented is undecided

-They're not talking about pets right now

-There will be no player housing

-There will be no NPC romances or marriage

-"It needs to be comfortable for people who are coming in from a typical massively multiplayer game that has the same control mechanisms, but it also has to appeal to Skyrim players."

-Features most of Tamriel including Skyrim, Morrowind, Summerset Isle, and Elseweyr.

-"Not all provinces are included in their entirety; Zenimax Online is keeping large areas inaccessible to save them for use as expansion content. Nonetheless, every major area is represented to some extent."

-As an example, Windhelm is fully implemented, but Winterhold and the mages' college won't be in at launch.

-There are three player factions:

--Ebonheart Pact: The Nords, Dunmer, and Argoninans

--Aldmeri Dominion: Altmer, Bosmer, and Khajit

--Daggerfall Covenant: Bretons, Redguard, and Orcs

-"Recreateing the freedom Elder Scrolls players expect within the World of Warcraft-style mechanics Zenimax Online is using for this MMO would be impossible without changing the way that players interact with the world."

-As such, the game uses a hubless design

-For example, you don't necessarily pick up a quest to do the following, but if you kill all the necromancers in an undead barrow, a shade you free at the end will reward you.

-However, to help you find these events, various NPCs you talk to will tell you where they are happening and put a marker pointing them on your map, which is obviously totally different than receiving a quest.

-Not all quests will have NPCs that indicate where they are

-The game uses MMORPG genre standards such as classes, experience points, and other traditional MMORPG progression mechanics, but they try to present it "around the core fantasy presented by traditiona Elder Scrolls games" such as traveling around and righting wrongs or seeking riches

-The game world is very large relative to Skyrim

-You can explore almost anything you can see

-the game is set 1000 years in the past

-You can't master every discipline

-The imperials are an enemy to all three factions, lead by the noble Tharn family and the King of Worms, Mannimarco, and are hatching a plot to take over all of Tamriel

-But BEHOLD, Mannicmarco is scheming with Daedric prince Molag Bal to take over the world behind the Tharn's back

-Also, your soul has already been stolen by Molag Bal, which is the reason you can come back from death over and over again, and the starting plot is that you're fighting Molag Bal to get your soul back from him

-Hitting the level cap takes about 120 hours

-Each faction has their own leveling content

-An example quest is the story of Camlorn, where you have to stop evil werewolves who have their eyes set on conquest. First, you have to do a "standard MMO kill and collection quest" to sto ghosts from attacking some mages and soldiers. The ghosts are reliving a battle that the werewolf leader was in. You summon a ghost to find out what's going on, and the ghost tells you to wear her dead husband's armor to re-experience the battle he died in. You then get transported hundreds of years into the past to fight this battle. During this battle, you can choose to save the dead man's wife or to pursue the Werewolf leader. ZeniMax chooses to save the man's wife, who then tells you that the Werewolf leader is weak to fire. This information is helpful when you fight him, but you don't actually need to do this quest before fighting the werewolf leader if you don't want to. Basically, you can skip parts of quest chains if you want, but you get some benefit for playing the whole thing. Also, whenever you go back to the town you just saved, everything there hails you as a hero.

-The game features three faction PvP where you fight to take over keeps and use trebuchets and other siege weapons to help do it. At the high end, you can have 100 v 100 battles. There are also farms and mines you can try to take over. Mots of this happens in Cyrodiil where your goal is to take over and hold the Imperial City to get faction wide bonuses for it. If you have played Dark Age of Camelot, this probably sounds familiar. For those who haven't, essentially the entire zone is a giant PvP area will all sorts of points of interest.

-The most accomplished PvP player on your faction becomes emperor whenever you take over the capital

-When you take over Cyrodiil, you will be able to adventure in it as a hostile city a la Kvatch

-The game will have raids and heroic modes for its dungeons as end game content in addition to faction PvP

-There is also balanced PvP for people who prefer eSports

-The game will also have high end public dungeons

-Public dungeons are essentially instances that aren't actually instanced, so anyone can be in them, so imagine a World of Warcraft dungeon that featured everyone on the server in the area instead of just your party

-There are standard instanced dungeons as well

-Back on the topic of the skillbar, you have a limited number of skills you can use at any given time, and can change them whenever you're out of combat

-The number of skills is equal to (paraphrase) "a light and heavy attack with your current weapon that take up the first two slots, a few more spells related to your class, and an ultimate in the last slot".

-The ultimate is used once you gain enough finesse, which is earned by doing well in combat

-You also get a bonus loot chest if you're soloing and max your finesse, and you can also build finesse by comboing with other players

-For example, a rogue can put oil on the ground that a mage can set on fire

-A fighter can also spin in the firestorm a mage puts down, which sends out fireballs

-If you've seen Guild Wars 2 videos, the above will seem familiar

-You can't combo with the abilities of enemy players though, so if an enemy faction player drops an oil slick, you can't set it on fire

-The Thieves Guild and Dark Brotherhood will be presented, but in what form isn't detailed as their contnet is hard to recreate in an MMO setting

-NPCs will try to work together and use player like behavior when fighting you, and (at least to my understanding) have stamina as well

-They want the AI to be good, so instead of enemies in a dungeon sitting around and waiting to be pulled, you will be attacked by the entire room and they will try to react to how you are playing

-The claim was not demo'ed to Game Informer

-You destroy dark anchors to gain reputation with the Fighter's Guild. They are large hooks that fall from the sky pseudorandomly and have Daedric guardians next to them. They are easier to kill with a group, and once destroyed, everyone who participated gets a reputation boost with the Fighter's Guild, and eventually nets you rewards like new skills and abilities.

-The combat model will not be real time due to latency

-The combat is based around a stamina bar which you can use to sprint, block, interrupt, and break incapacitating effects

-Blocking is the primary focus of these abilities, and can do things like stopping the secondary effects of attacks such as an ice spell slowing you

-Stamina also applies to PvP, so stamina management (and wearing down your enemy's stamina) is important, as your crowd control abilities might be on a long cooldown, and if you use them before the enemy player runs out of stamina, they will probably just block the effect

-ZeniMax feels that having the stamina bar will help break down the Holy Trinity as stamina allows you to do things like tank

-However, healing is still a big part of the game

-There is also no aggro mechanic in the game, which is part of the reason stamina blocking and healing exist

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Third person perspective

Visually it looks like other Hero Engine MMOs like SWTOR

FTP of instant fail

Ik mag toch wel hopen dat het er wat beter gaat uitzien dan TOR.

The imperials are an enemy to all three factions, lead by the noble Tharn family and the King of Worms, Mannimarco

Dat klinkt dan weer heel goed.

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Heb je post in de beginpost gezet limoenlichtje. (heb je de bron ergens?)

Vind wel een aantal dingen jammer, skills met cooldown (why?) niet realtime fighting, oil van enemy kan je niet gebruiken, en de 4e faction, Imperials zijn niet speelbaar, ook erg jammer. Al denk ik dat dat is omdat A: Cyrodill is PvP, en Mannimarco is niet echt wat je noemt TES zijn meest geliefde personage, maar hoe dan ook vreemd dat ze niet speelbaar zijn (hoewel ze eigenlijk een faction zijn, want ik neem aan dat de andere 3 factions ook geen vrienden van elkaar zijn).

Dat je niet al je skills kan maxen, ja dat is jammer, maar dat heeft Skyrim ook in zijn eigen vorm. Is op zich wel nodig in een MMO.

Kortom, er zijn veel meer dingen die ik jammer vind dan ik in eerste instantie had verwacht.

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Hier wat screenshots.

Ziet er echt saai uit vind ik.

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Hier wat screenshots.

Ziet er echt saai uit vind ik.

Ja en neen, ik vind het nogal hard op Amalur lijken, maar met iets mooier character design en minder overdreven kleuren. Cartoony valt nog mee, had erger verwacht op dat vlak. In andere screens lijkt het dan weer op Dragon Age Origins of Duitse RPG's als Risen, Two Worlds en Gothic. Het komt net wat gedateerd over zeker als je er GW 2 en Tera als andere MMO's naast legt. Als de combat houterig overkomt, is deze game gedoemd.

Een grote groep gamers heeft jarenlang geroepen om een ES-MMO, zelf was ik daar niet meteen bij. Ik hoop niet dat Bethesda hun toekomstige ES-games gaat baseren op deze MMO qua werelden. Hopelijk blijven ze hun eigen versie van de deelgebieden ontwikkelen. De concept arts vind ik wel erg mooi overigens.

Oh en, FTP na enkele maandjes...

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Heb je post in de beginpost gezet citroenlichtje. (heb je de bron ergens?)

Limoen, geen citroen. Er is een groot verschil! :O

Enne: http://www.neogaf.com/forum/showthread.php?t=472749 (info komt uit de komende Game Informer)

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Ho sorry, dyslexie is a bitch :P

Trailer: http://www.insidegamer.nl/video/97207/t ... ne-trailer

(misschien toch dragons? Zou wel volgens de lore moeten)

Wel interessant, in de tijd dat TESO afspeelt is een groot gat qua geschiedenisboeken

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Waarom nou weer een MMO met zulke archaïsche gameplay.. Jammer, maar het zal vast beter zijn dan de combat van de huidige Elder Scrolls games. Dat is niet zo moeilijk.

Level 57 99%

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Waarom nou weer een MMO met zulke archaïsche gameplay

Omdat de game in ontwikkeling is sinds 2007 en de gameplay waarschijnlijk dus uitgaat van dat tijdperk.

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Dit topic staat een tijdje droog, maar de laatste trailer(?) ziet er toch wel erg goed uit hoor.

http://www.youtube.com/watch?v=1_Fr6VF_1LA

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Tot nu toe hoor ik er veel positiefs over maar kan ik nergens goede argumenten vinden die dit bevestigen. Ik ben in ieder geval zeer sceptisch mja elder scrolling. = €€€€€\$$$$$

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Had liever gewilt dat het realtime vechten is en in 1st person

Level 46 98%

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Ik heb nog geen gevecht gezien. Ze hebben in het filmpje wel over dat je op dezelfde manier met je zwaard slaat en blockt als in Skyrim. Dus ik denk dat de gevechten realtime zijn of gedeeltelijk realtime, het is nog allemaal afwachten. Ze hebben ook nog nergens gezegd dat er geen first person perspectief in zit.

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Zoals bij vrijwel elke trailer moet het allemaal fantastisch, vernieuwend en wereldveranderend zijn. Ik kan echter niet echt een reden vinden waarom dat ook zo zou zijn. Welke fantastische feature heb ik over het hoofd gezien? De enige reden waarom ik deze titel wél in de gaten hou, en alle andere generieke MMO's niet, is "The Elder Scrolls" in de titel.

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Dat heeft voor Star Wars ook goed uitgepakt. :) Naamsbekendheid en een grote developer erachter doet mij helemaal niets meer. Kan alleen nog maar tegenvallen.. Tenzij er Blizzard op staat, want die hebben zichzelf allang bewezen.

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Ik vond Star Wars nou juist vernieuwend op het gebied waar het bij de meeste MMO's aan ontbrak, een goed verteld verhaal en keuzevrijheid om dit te beïnvloeden. Het was weer eens wat anders dan "ok" of "accept"-quest. Echter moet een MMO het van het MMO-publiek hebben en niet van de franchise fans. De endgame van Star Wars voldeed niet aan de eisen van het MMO-publiek en dus is het als betaalde MMO gefaald.

Dat een MMO afhankelijk is van het MMO-publiek en niet van de franchise-fans, is wat BioWare en EA over het hoofd hebben gezien. Die laatste groep nemen niet zo snel een abonnement op een game. Dit kan met TESO ook gebeuren, ze moeten zich echt richten op wat MMO-fans willen en mogelijk winnen ze, mede door de naam, daar ook de franchise-fans mee.

De sfeer van deze game is trouwens fantastisch!

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Maar naast de (overigens hele goede) voice-acting en story was SW:TOR gewoon een hele slechte WoW kloon. De storyline was dan misschien tof, de quests zelf waren alles behalve vernieuwend. Endgame heb ik zelf dan niet gespeeld, maar zover ben ik niet gekomen door de ontzettend duffe gameplay.

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Het is niet realtime vechten. In de laatste trailer zei die man dat het gewoon met abilities zijn, maar zonder cooldown.

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Dat heb ik niet opgemerkt. In ieder geval hoorde ik in de trailer dat je op dezelfde manier je aanval doet en blockt als in andere TES delen. Misschien heb ik dat verkeerd verstaan.

@Liquid

Idd, misschien had er voor een mooie combinatie gekozen kunnen worden. Al het geld is nu verdwenen in het verhaal en dialogen, maar de gameplay zelf bleef achter.

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Inderdaad, wat had SW:TOR slechte gameplay. Om van te huilen zo slecht is die gameplay.

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Nog 673 XP voor level 47


Posts: 16,360

Ik heb de trailer nog eens bekeken en nog een aantal andere filmpjes op YT en het aanvallen gaat precies op dezelfde manier als in de eerdere TES delen. Daarnaast zag ik in de gameplay dezelfde crosshair als in Skyrim, wat dit dus ook weer bevestigd. Ik denk dus dat we geen autoattack en autoaim of iets dergelijks hoeven te verwachten. Je moet altijd op je vijand richten, zo lijkt het. :)

Level 20 92%

Nog 453 XP voor level 21


Posts: 2,552

Ik was erg sceptisch over deze game, maar na wat filmpjes te hebben gekeken ben ik toch wel enthousiast. De omgevingen en vooral de combat zien er erg goed uit. Ik was bang dat dit gewoon een standaard MMO zou worden, met statische gevechten, maar dat valt dus wel mee.


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