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Re: Assassin's Creed: Brotherhood

I don't know
  • I don't know
  • Ze mogen wel wat aan die screen-tearing en framerate gaan doen! :'D
  • Debut Teaser
  • Is dat ook de reden dat ze zo lopen te pushen van "It's a full game!", om te zorgen dat eenieder alsnog dit koopt? If so, niet netjes. Maar wellicht is het de centen waard.
  • The basterds at Ubisoft :lol:
  • Dit is gewoon een Rome expansion. Die stad was nogal ondergeschoven in AC2, waarschijnlijk geknipt. Nu mag je het dus als uitbreiding gaan kopen.

    Met een multiplayer erbij.
  • Waarom nu al weer een AC titel kunnen ze niet gewoon een jaar overslaan, ieder jaar een titel van een serie zoals dit is toch overbodig.

    Kom ook eens met wat nieuws ieder jaar.
  • Wat wordt dit nou voor een game? Ik dacht dat dit DLC ging worden? :S

  • An Ubisoft representative has responded, confirming the image as real.

    "Ubisoft confirms the authenticity of this image and will provide more information next week."

    You heard the rep, more details on Assassin's Creed Brotherhood next week. Stay tuned!
  • E3 was certainly very sequel-heavy this year, but I couldn't help but be impressed with what Ubisoft Montreal is doing for "Assassin's Creed: Brotherhood." Apart from the standard story-based missions, they've layered in strategy and city-building elements to make the experience even more well-rounded than the already-excellent "Assassin's Creed 2." But even with these changes, there are certain aspects that will remain true to form for the franchise. A mind-f*** of an ending, for example.


    I spoke with Patrice Désilets, the Creative Director on the project, shortly before he left Ubisoft earlier this month. Based on our discussion, it didn't seem that he knew that his upcoming plans were outside of the company, as he freely discussed the future of the franchise. But he started by discussing the end of "Assassin's Creed: Brotherhood."

    "The other day I was recording the ending of 'Assassin's Creed: Brotherhood' with Desmond, with Nolan North. He was reading it and then he was like, 'Credits?! You mother f***ker! What do you mean credits?!' And I was like, 'Well, it ends there.' [Patrice makes the sound of Nolan grunting in frustration]. He's really into it, which is great."

    While Patrice didn't embellish more than that, it sounds likely that you'll be staring at your TV, mouth gaping, just as you've done at the end of the first two "Assassin's Creed" games. If you don't like ridiculous cliff-hangers, you should probably be playing "Kinectimals" instead.

    Knowing full well that Désilets would never divulge the setting of the "Assassin's Creed" game after "Brotherhood," I followed up by asking him where he thinks the "Assassin's Creed" franchise would never go. His answer was a bit surprising:

    "I don't see why we would do a World War II setting. We could do it, it would be fine. Like, let's go assassinate Hitler. But really? I know everyone's asking for a Japanese 'Assassin's Creed,' but I've been talking to some Japanese people and they're like, 'Don't do it. We do our own historical thing.' I've been fighting a lot saying it's not going to be a ninja, but then I'm like, why not? But I ask myself, how many games can we make in World War II? That's maybe the only [setting] I'd say is not interesting to me."

    With Désilets' departure from the series, it does open up the possibility of an "Assassin's Creed" game being set in World War II. It's worth noting, though, that he was in charge of laying out the timeline of the centuries-long battle between the Assassins and the Templars, and if World War II wasn't factored into that, maybe it'll be skipped entirely?

    Whatever Ubisoft ends up doing, we can at least look forward to a solid installment in "Assassin's Creed: Brotherhood," which is most definitely not an easy cash-in, what with its added gameplay mechanics and multiplayer modes.

    bron: http://multiplayerblog.mtv.com/2010/06/22/assassins-creed-brotherhood-ends-with-another-wtf-ending-wont-go-world-war-2-anytime-soon/
  • Wat nieuws van wat gasten die op de GamesCom geweest zijn, sommige dingen weten we al maar er zitten ook interessante nieuwe nieuwtjes bij :D .

    We've just free-run our way in back from an awesome Assassin's Creed: Brotherhood demo at Gamescom.

    Moments ago, we were being gifted vital intel from mission director Gaelec Simard. Now we sit here typing - sporting our cowl and Auditore cape - and we're ready to reveal things that will have fans of the series rejoicing at Brotherhood's amazing new features.

    Okay enough talk - and on with the action… Here's what we've learned:

    Brotherhood starts at exactly the moment that Assassin's Creed 2 ended - with you stepping straight back into Ezio's boots.


    Brotherhood will feature 15 hours of gameplay in the campaign mode, plus all the promised wonders of multiplayer.


    Ezio, of course, is now a master assassin - and to overthrow the Borgia rule of Rome he will need to create a new Assassin's Guild, uniting the underground resistance against the Borgia.


    You'll be able to recruit multiple new assassins into this guild by completing missions around the city (for example citizens being harassed by Borgia guards), then train and level them up with extra weapons and skills in a kind of RPG development.


    Once you do, you'll be able to call on these NPC assassins during your actual missions in a new BAM system, asking them to silently take out Borgia guards or lend a hand when you're involved in large scale combat and storming operations.


    You'll also be able to send these assassins on (we think non-playable) contract missions around Europe from Moscow to London to gain additional experience. Level 7 NPC assassins look well hard.


    Ezio has a parachute. Yup you read that fricking right, a parachute! Most likely the work of Leonardo, you'll get extra style points (in our minds) for base jumping from the highest landmarks, opening your chute late, landing straight onto your horse and riding off!


    You'll be able to hurl oversized weapons like the double headed axe for maximum carnage!


    Assassin's Tomb missions look most likely set to return (though when we asked this was met with a knowing smile and a 'we can't talk about that now').


    Assassin's Creed: Brotherhood will feature the biggest city the series has ever seen, with the eternal city of Rome confirmed as at least three times bigger than Florence from Assassin's Creed 2.


    Rome is dominated by Borgia towers each of which exert a zone of influence. To free the city you'll have to conquer each tower, find and slay its Borgia overlord and then torch the building, sending it tumbling to the ground.


    Once you conquer a tower, new opportunities like shops will open up as Borgia Influence starts to wane.


    There will be more modern day sequences featuring subject 17 Desmond and these are set to feature much more actual gameplay than in Assassin's Creed 2.


    DLC is already planned, but Ubi remain tight lipped on anything further details.


    That's your lot. Phew!

    bron
  • Hey, weet iemand of de beta al begonnen is? Heb hem bij play.com gepreordered maar nog steeds geen promo code… Iemand anders die hem bij Play.com heeft geordered?
  • Ok, ik zit in de beta dankzij PS+ en kan dus nu al spelen, ook al haat ik de AC serie :') Kijken of de serie mij nu kan overtuigen!

    En je moet al direct een patch downloaden…
  • Ik wil de bèta ook!
  • Houd de frontpage in de gaten ;)
  • ik heb het gevoel dat de beta problemen een beetje opgelost zijn, heb net dik 2 uur gespeeld, geen enkele vastloper en ik had telkens binnen 10seconden een game gevonden
  • het is nu al fokkin half 7 :S en nog niet verzonden damn :S
  • Ik zet vanavond gewoon even het internet op me PS3 uit bij het installeren, dan kan hij de pacht ook niet downloaden.
  • koomen ze niet nog soms 's middags langs als je er niet was?

    heft trouwens iemand een link om assassins creed ascendance te zien?
  • beiden op ps3? misschien is maikel op xbox.

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