1. Binary Domain

Re: Binary Domain

Titel: Binary Domain
Genre: sci-fi action
Developer: Sega Amusement Vision
Publisher: Sega
Release:
:jap: nnb
:usa: nnb
:eur: nnb

~ Links of interest ~
Sega PRess Twitter (volg voor release info)
Announcement trailer

~ IG links of interest ~
De Sega club
De Shootergames club


"I think it's safe to say that gamers have come to embrace the Yakuza series – so what, then, should we tackle next? Continuing with and evolving the Yakuza series is important if we want to answer our fans' needs, of course, but is that really good enough? Our dev team's skills have steadily improved and their creative desires are going in all kinds of directions, so it was frustrating for them not to be able to try a project that takes a completely different approach from Yakuza."

Nagoshi's answer to that is Binary Domain – and, so far, it sounds like he's looking much more toward the international market with it then he has with Yakuza. "It's certainly true that we have the world in mind with this," he said. "Having great drama and action is a core concept of this game, and with our high technical skill, we're aiming to make it something that appeals worldwide. One thing I want to make very clear, though, is that we're a Japanese studio making this, and the game will not be turning its back on Japanese gamers content-wise."

The director is certainly being careful to strike a balance between Japan and the world. "When we were coming up with the base for this game," he told Famitsu, "I actually got into a big argument with our overseas staff over whether to make the setting Japan or somewhere else. Some of our foreign developers felt very strongly that the game had to be set outside of Japan for it to succeed in the world market."

Why did he hold his ground? "I stuck with Japan because I want to make an energetic, passionate science fiction tale. SF has a reputation for being this cold, metallic thing, but what I'm after here is a very deep human drama. I was born and raised in Japan, and it's easier for me to make drama like that. Just because we're aiming for the world here, if we made the setting and visuals and everything else geared for overseas, what's the point of having Japanese devs make it? The main cast of this game is goin to be portrayed by foreign actors, but the the cutscene editing and cinematography is being handled by Japanese developers. In that respect, I think it'll be an interesting mix of Japanese and foreign sensibilities."

This is great and all, of course, but what's the game going to be like? 'There isn't much I can tell you right now," Nagoshi replied, "but let's start with the general outline. First, the game is set in Tokyo, in the year 2080. As you can see in the pictures I'm releasing, the core of the story is centered around humans battling robots. I'll save the explanation for why they're fighting for another time, but essentially robots have become the world's main industry, and robots have become an integral part of everybody's daily life."

Binary Domain's backdrop certainly plays along themes that Nagoshi has explored in the past, at least. "The story will be rooted around the question of life," he said. "We see it as the right thing to cherish life, but with the information society we have today, that concept is starting to seem trite to people. What is life, anyway? Everybody knows what it is, but understanding it is difficult. Asking that question again is a major theme of this title."

The director was tight-lipped again when pressed by Famitsu for gameplay details. "What I can say now is that the AI driving the robots fighting the player is at a higher level than anything before," he said. "That, and we're devoting all our efforts to making online play as fun as possible. We're putting daily research into producing the highest-level AI on the robots as we can fit into current-gen game consoles, so it's going to feel a lot different from previous AI systems. As for online, I sadly can't say much yet, but compared to previous titles, you're going to feel a stronger connection to other players. I think one of the keys to all good online games is providing a basic set of rules, then allowing players to come up with the rest of the details themselves. There are assorted ways of approaching this, but I want to make more and more variation possible in what users can do online. I think that can change the whole experience, so we're doing everything we can to make that happen."

It'll undoubtedly be a while before we see anything much more concrete on Binary Domain than this interview, but Nagoshi is already his usual enthusiastic self when talking about it. "Like I said before, in the end I just want to create a deep drama about the bonds shared between people," he concluded. "All the gameplay elements here are there in order to make this goal come true. The setting and methodology may be different, but just like with Yakuza, I'm trying to give gamers a deep and passionate message here."

Bron





Meer info volgt! ^_^
  • Titel: Binary Domain
    Genre: sci-fi action
    Developer: Sega Amusement Vision
    Publisher: Sega
    Release:
    :jap: nnb
    :usa: nnb
    :eur: nnb

    ~ Links of interest ~
    Sega PRess Twitter (volg voor release info)
    Announcement trailer

    ~ IG links of interest ~
    De Sega club
    De Shootergames club


    "I think it's safe to say that gamers have come to embrace the Yakuza series – so what, then, should we tackle next? Continuing with and evolving the Yakuza series is important if we want to answer our fans' needs, of course, but is that really good enough? Our dev team's skills have steadily improved and their creative desires are going in all kinds of directions, so it was frustrating for them not to be able to try a project that takes a completely different approach from Yakuza."

    Nagoshi's answer to that is Binary Domain – and, so far, it sounds like he's looking much more toward the international market with it then he has with Yakuza. "It's certainly true that we have the world in mind with this," he said. "Having great drama and action is a core concept of this game, and with our high technical skill, we're aiming to make it something that appeals worldwide. One thing I want to make very clear, though, is that we're a Japanese studio making this, and the game will not be turning its back on Japanese gamers content-wise."

    The director is certainly being careful to strike a balance between Japan and the world. "When we were coming up with the base for this game," he told Famitsu, "I actually got into a big argument with our overseas staff over whether to make the setting Japan or somewhere else. Some of our foreign developers felt very strongly that the game had to be set outside of Japan for it to succeed in the world market."

    Why did he hold his ground? "I stuck with Japan because I want to make an energetic, passionate science fiction tale. SF has a reputation for being this cold, metallic thing, but what I'm after here is a very deep human drama. I was born and raised in Japan, and it's easier for me to make drama like that. Just because we're aiming for the world here, if we made the setting and visuals and everything else geared for overseas, what's the point of having Japanese devs make it? The main cast of this game is goin to be portrayed by foreign actors, but the the cutscene editing and cinematography is being handled by Japanese developers. In that respect, I think it'll be an interesting mix of Japanese and foreign sensibilities."

    This is great and all, of course, but what's the game going to be like? 'There isn't much I can tell you right now," Nagoshi replied, "but let's start with the general outline. First, the game is set in Tokyo, in the year 2080. As you can see in the pictures I'm releasing, the core of the story is centered around humans battling robots. I'll save the explanation for why they're fighting for another time, but essentially robots have become the world's main industry, and robots have become an integral part of everybody's daily life."

    Binary Domain's backdrop certainly plays along themes that Nagoshi has explored in the past, at least. "The story will be rooted around the question of life," he said. "We see it as the right thing to cherish life, but with the information society we have today, that concept is starting to seem trite to people. What is life, anyway? Everybody knows what it is, but understanding it is difficult. Asking that question again is a major theme of this title."

    The director was tight-lipped again when pressed by Famitsu for gameplay details. "What I can say now is that the AI driving the robots fighting the player is at a higher level than anything before," he said. "That, and we're devoting all our efforts to making online play as fun as possible. We're putting daily research into producing the highest-level AI on the robots as we can fit into current-gen game consoles, so it's going to feel a lot different from previous AI systems. As for online, I sadly can't say much yet, but compared to previous titles, you're going to feel a stronger connection to other players. I think one of the keys to all good online games is providing a basic set of rules, then allowing players to come up with the rest of the details themselves. There are assorted ways of approaching this, but I want to make more and more variation possible in what users can do online. I think that can change the whole experience, so we're doing everything we can to make that happen."

    It'll undoubtedly be a while before we see anything much more concrete on Binary Domain than this interview, but Nagoshi is already his usual enthusiastic self when talking about it. "Like I said before, in the end I just want to create a deep drama about the bonds shared between people," he concluded. "All the gameplay elements here are there in order to make this goal come true. The setting and methodology may be different, but just like with Yakuza, I'm trying to give gamers a deep and passionate message here."

    Bron





    Meer info volgt! ^_^
  • Hmmm, dat topics samenvoegen kan ik dus echt nergens vinden :P
    Maar ik had beter moeten opletten bij het aanmaken van een topic dat er al een was, dus sluit ik deze wel :P
  • Ehm, Peter…

    http://www.insidegamer.nl/forum/viewtopic.php?t=72541

    :)

    Kun je gelijk testen hoe je topics samenvoegt ;)

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