Re: De krachtigste console?
- Ik denk dat het nog geen tijd is om conclusies te trekken. We kunnen maar beter even afwachten
- Denken jullie dat Microsoft dit niet zag aankomen? dat de Ps3 zoveel krachtiger is dan Microsoft had verwacht?
- Nee PS3 is juist makkelijk voor de programmeren.
- PS3 is absurd, idioot krachtig. En volgens mij weer een gigantische bitch om voor te programmeren, developers hebben al moeite om het meeste te halen uit een systeem met 2 processoren laat staan een systeem met 7 processor cores!
Het voordeel dat MS had met zijn Xbox, meer power, valt nu iig geheel weg. Het zou wel erg grappig zijn als ook de Revolution de X360 achter zich laat qua hardware
Ze zijn nu grotendeels afhankelijk van Xbox Live, al zal Sony ook een fatsoenlijke online service bieden deze generatie verwacht ik, en de X360 zal denk ik een stukkie goedkoper zijn.
Xbox Live heeft me nooit geboeid, het zou dus best kunnen dat ik weer overstap naar Sony.
- Ik heb laatst op een of andere site (IGN ofzo) de specs van beide machines naast elkaar gezien. En volgens mij ontloopt het elkaar niet zoveel. En ik heb zo'n vermoeden dat zodra Bill ziet dat de PS3 hardwarematig superieur is aan de Xbox 360 hij nog wel even enkele lutture miljoentjes erin pompt om het geheel weer recht te trekken.
Ik ben trouwens benieuwt waar de Revolution in dit geheel past. Volgens mij is deze zwakst van de drie, maar ik kan nergens betrouwbare informatie vinden (wat meestal zo is als het om Nintendo gaat).
- Ik weet niet, best veel van wat hij zegt (en wat in de conf gezegd werd) klopt tot nu toe.. bv die gero nog wat blijft terug komen, net zoals 'superior' voice controll, en myomoto (of iemand anders) zei op de conf dat, wanneer je bedenkt dat je flash memory hebt, de controller en online dat je dan misschien kan indenken met wat voor games hun bezig zijn (of zoiets, weet niet meer precies maar iig online zei hij en die flash memory en nog wat, ik dacht dus die controller).
Ik hoop dat die gast waar heeft, want die games klinken erg interessant. Maar we zullen waarschijnlijk morgen meer weten.
- Hij beweerd dus dat we dat allemaal te zien krijgen op de E3, ik ben benieuwd!
Het is in elk geval veel belovend! zeker die voice control
Maarja, het kunnen evengoed leugens zijn
- Tja, hij komt wel met heel veel dingen dus ik begin het wel te geloven.
Of hij moet gewoon heel veel fantasie hebben
- Weer die Aries bitch, we zien wel of ie gelijk heeft.
- Aries Says:
April 26th, 2005 at 8:58 am
I’ve been following this blog for awhile now, and I must saw I find it quite misleading. Is this a publicity stunt? For the record, I can 100% guarantee that the Nintendo Revolution will NOT use 3D images a la Spy Kids 3D.
I worked for NOA for 5 years, and I am now currently working with a major 3rd party developer who happens to be working on all three next generation consoles. I’m not going to give out the company name, due to obvious reasons.
The next generation hardware will bring about a total change in the way we view video games. You already know about the power of the Xbox 360 (Huxley is a great example), but the PS3 and the Revolution are going to blow you away. All three will be at E3, don’t worry. I knew the PS3 was going to be a very capible piece of hardware, but I didn’t image it would be as powerful as it truly is. Microsoft ran around telling everyone how much more powerful the Xbox was over the PS2 and GC. I wonder how they are going to market the Xbox 360, since in will be the weakest next generation console.
I’m going to reveal some details about the Revolution, as well as give out some hints. I probally won’t reveal the “revolutionary” aspect of it, though. Nintendo has a enormous suprise waiting for you all at E3. You won’t believe your eyes.
April 26th, 2005 at 2:14 pm
You guys are still talking about the 3D angle of that article? Check the date of the patent in question. This has already been used in a game that’s out right now. I would suggest you pay attention to IGN or N-Sider more.
Like I said, I’m going to give out some details on the next gen hardware, especially the Nintendo Revolution. You guys already know a lot of information on the Xbox 360; you guys have already seen the specs of the system. Gamespy released them around GDC. I was at GDC, and I’ll fill you in on some stuff that IGN can’t talk about. Specs and details on the Nintendo Revolution were given out to developers during the conference. I can verify that my company as well as EA and Midway received them at GDC. I’m positive other publishers received them as well.
From what I’ve heard, Capcom and Namco are sold on the Revolution and are currently playing around with the development kits. I don’t know whether they are actually making games for it though. I was suprised to hear that Square Soft has a game in development for the Revolution. It will be at E3 as well as some other next gen titles for the PS3.
I’m currently working on a game for the Revolution as well. I can’t guarantee that it will be at E3 though. I think people are going to be very suprised. When I worked with Nintendo, I was able to see the earliest builds of the system. It has come a long way, to say the least. There are a lot of graphics wh**** out there who feel the Revolution will be a weak system. They will be very suprised come E3. Microsoft is banking on stealing the show, but I think they will be upstaged by Nintendo as well as Sony. It’s going to be very funny to see them trying to get people excited about Perfect Dark 0 when both Nintendo and Sony will be showing off Halo killers.
April 26th, 2005 at 3:28 pm
I am a liar? I’m a gamer just like you, Dood. Now, I get to be a gamer and work on them as well. It’s a great thing.
I’m not going to share specs with you because they aren’t really that important. I think Iwata said something like that when asked the same question. All three consoles are going to be very powerful, trust me. I’ll give you some information though: it will be more powerful than the Xbox 360. Much more powerful. Many gamers seem to think it will be as powerful as the GBA or something. That isn’t the case at all. From what I saw during my time their as well as our game, it will be very capible.
But having the most powerful console doesn’t guarantee that gamers are going to buy it. Software sells the games. And if that statement holds true next generation, the Nintendo Revolution will be very popular.
In my next post I will “spill the beans” on everything I know about the Revolution. I’ll give you some hints though. All the rumors out there are not mere rumors. Some are planted by people who are working on the consoles. In fact, Nintendo is doing this right now with the information they’ve released on the Revolution. You are going to see why Nintendo hasn’t just come out and said confirmed that the Revolution is going to be very powerful. You’re going to be punk’d by them in a couple weeks. Pay attention to the boards, especially Nintendo’s board. It’s much better than OurColony.
April 26th, 2005 at 3:42 pm
Well, Sean, of course I can’t give out everything. You’re right; I don’t want to get fired. If I confirm the game I’m working on, we’ll all get in trouble.
Amuroray, I think you know already. The game is for the Gamecube obviously. I just can’t believe people think it has anything to do with next generation hardware.
April 26th, 2005 at 4:41 pm
Here you go:
Brooke got some things right, but much of it is flawed. I don’t know whether he just made up a lot of that stuff, because many of the points have been disproven before. For instance, Game Informer wrote an article on the next generation consoles in which it claims the Revolution’s controller will have one giant touch screen. I’m thinking this is where Brooke got that idea. The Revolution will not have a touch screen. Iwata has stated this before. The controller will be quite normal in the sense that it will have a d-pad and buttons. Like I said, I’m not going to tell you the revolutionary aspect of the system. Nintendo has some cool pre E3 plans for that.
First off, the 3D visuals he mentioned have nothing to do with the system. Nintendo isn’t crazy.
It will also have gyroscopic controls, but like Brooke said, not all the games will use it. For instance, earlier I mentioned Nintendo has a Halo killer in development for the Revolution. This game will use the gyroscopic controls for aiming as wel as other things. Our game isn’t using this function.
The controller will be wireless; he’s right about that. As you also know, the Xbox 360’s controllers will be wireless as well. Where do you think they got this idea? That’s why Nintendo is still trying to determine what to show at E3. From what I’ve heard, they will show the design of the system as well as games. I’ll tell you about the software later though.
The controller will also be pressure sensitive. The pressure you put into it will determine certain things, such as movement. This is another optional capibility. Someone on Nintendo’s board mentioned this months ago. They said that “touching is good, but feeling is better.” This may sound strange, but it provides great controls. Racing games will really be helped by this control setting.
The Nintendo Revolution will also include voice control more advanced than anything seen so far. Nintendogs is just the beginning. To achieve this, Nintendo sent us headsets (similar to ones you can use for Xbox Live) that are wirelessless communicating with the console. Imagine being able to merely call for an airstrike or reload your gun by giving out commands orally. So far, we have put this feature to the test the most; as you can see, I’m excited over this feature.
From a graphical perspective, the Nintendo Revolution is very powerful. Many people seem to think this won’t be the case, but rest assured. The games I saw while working at Nintendo were very beautiful. I’ll tell you about those later.
As Nintendo has stated before, the system will be online. In my eyes, the online system they have set up is the most revolutionary part of the system. While Sony and Microsoft are busy turning their systems into trojan horses for their other electronic devices, Nintendo is going to use the Revolution for direct communication with gamers. The only way I can describe it is as an internet service. Imagine turning it on and checking your mail on the system. You see previews and demos of DS and Revolution games that you can download. A magazine similar to Nintendo Power will be exclusive to the system, and you will be able to access it on the Revolution’s homepage. As you check you mail, you will also see various invitations from gamers on your buddy list who want to play you. There are so many other ways this is going to be used. Once the Revolution comes out, there will be no reason to hang out on message boards. Message boards as well as chat rooms will be available on the Revolution so that gamers can discuss and challenge each other all day. And the best thing is that the entire thing is totally free and easy to use. Why play Madden on Xbox Live when you’ll be able to play it for free on the Revolution with much better services?
That’s all I’m going to reveal for now. There are some very interesting games in the horizon for the Revolution; I’ll talk about them later.
April 26th, 2005 at 5:04 pm
Like Brooke said, console ideas are nothing without good games. Once you see the games, you will understand. I would go as far to say that the Revolution isn’t as revolutionary as Nintendo is saying. It should be called the Nintendo Simplicity, because every aspect I mentioned greatly simplifies the gaming experience. For instance, the pressure sensitive grips on the controller make racing games much easier to control and play. Wave Race (yes, it will be at E3) is going to be very impressive because it will use this function. It will be sort of like controlling a game with one of those stress balls. You squeeze it and you go faster. It’s hard to explain though.
Don’t expect to see too much if any of the controller at E3 though. Nintendo is still trying to decide what to show and what not to show. The games will be revealed, as well as specs and the system design. But the controller is still being considered.
To Jesus: when you see the voice controls, you will be blown away. Go back and watch some sci fi movies with voice controlled vehicles (such as AI or I am Robot).
April 26th, 2005 at 5:12 pm
Derek, you are very, very close. The online system they are creating isn’t just for communication and online play. It will be able to download specific software in order to upgrade. This will allow for downloadable dictionary patches that will allow the system to understand even more words and phrases.
To Jesus: How do you want me to “prove” that I’m right? Should I give you my name and company? You must be crazy. Wait until E3. It’s only 20 days away. So in 20 days, you will know almost everything that I know.
April 26th, 2005 at 5:48 pm
Interesting questions. From what I’m hearing, the Revolution will have some impressive 3rd party support around launch. EA, Capcom, Namco, Konami, Majesto, Squaresoft (sorry, I still call them that), and my company are supporting it so far. I’m sure others are working on stuff. For instance, I don’t see why a game like Soul Caliber III won’t be on the Revolution. Squaresoft has a game ready for E3, as well as Zoonami. So yes, it looks like it will get better 3rd party support. But this could change if the system is unsuccessful.
I’m currently working on one Revolution game. Right now, we are still in the early stages of development. We have alot of concrete things down, but not enough to show I don’t think. Of course this could change if our publisher wants us to show our hand at E3.
We are working on a 3rd person action game. It is a recreation of a classic series that I felt could have been one of the most successful IP’s of the 1990’s. It will include the pressure sensitive controls I mentioned, but they will be optional. We are also using the voice controls for weapon and vehicle customization as well as AI controls. Since the game will be online, we are putting the online function to the test. Right now it’s going to provide 40 person multiplayer battles, but this could change (and increase) in time. We are also excited about using the revolutionary aspect of the system to create new ways to experience the genre. It will be like Halo and Ratchet and Clank 3 mixed.
Heck, here’s a hint (if you get it, I’ll tell you who I work for):
Master Chief wasn’t the first galatic hero to don green.
April 26th, 2005 at 6:45 pm
Well, you guys are a smart bunch. I don’t work for Sega, but they are letting us work on the Vectorman IP. We are developing it for them. So, I have given you our current publisher, but I’m not giving out the developer stuudio.
- Ik ga voor beiden. Mits sony hun prijs weet te beperken.
Ik betwijfel ook nog of sony waarmaakt wat ze nu op papier gezet hebben ( hoewel ze met killswitch toch al heel wat waarmaken!!!)
Dat MS een half jaar eerder komt is sowiezo al een groot pluspunt en kan nog wel eens een aantal mensen over de streep trekken.
WAAROM IS HET TOCH ZO STIL RONDOM DE SPECS VAN DE REVO ?? ??
- het is zeker te laat.. krachtiger dan de ps3 met the cell krijgen ze het toch niet.
Ik denk dat the cell een van de grootste en duurste projecten ooit is van sony.
- De Xfans: "De Ps3 is NU wel krachtiger." :lol:
X360 launch is over een half jaar. Hoe moeten ze nu de specs gaan upgraden? Is het niet een beetje te laat daarvoor?
Launch toch maar uitstellen?
- En nu ff in nederlands Nee, kortom : PS3 >> Xbox360
- Hier even de (huidige) specs naast elkaar
Custom IBM PowerPC-based CPU
* Three symmetrical cores running at 3.2 GHz each
* Two hardware threads per core; six hardware threads total
* VMX-128 vector unit per core; three total
* 128 VMX-128 registers per hardware thread
* 1 MB L2 cache
CPU Game Math Performance
* 9 billion dot product operations per second
Custom ATI Graphics Processor
* 10 MB of embedded DRAM
* 48-way parallel floating-point dynamically scheduled shader pipelines
* 48-way parallel floating-point dynamically scheduled shader pipelines
* Unified shader architecture
* 500 million triangles per second
Pixel Fill Rate
* 16 gigasamples per second fill rate using 4x MSAA
* 48 billion shader operations per second
* 512 MB of GDDR3 RAM
* 700 MHz of DDR
* Unified memory architecture
* 22.4 GB/s memory interface bus bandwidth
* 256 GB/s memory bandwidth to EDRAM
* 21.6 GB/s front-side bus
Overall System Floating-Point Performance
* 1 teraflop
* Detachable and upgradeable 20GB hard drive
* 12x dual-layer DVD-ROM
* Memory Unit support starting at 64 MB
* Support for up to four wireless game controllers
* Three USB 2.0 ports
* Two memory unit slots
Optimized for Online
* Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music
* Built-in Ethernet port
* Wi-Fi ready: 802.11a, 802.11b, and 802.11g
* Video camera ready
Digital Media Support
* Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD • Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
* Ability to rip music to the Xbox 360 hard drive
* Custom playlists in every game
* Built-in Media Center Extender for Windows XP Media Center Edition 2005
* Interactive, full-screen 3-D visualizers
High-Definition Game Support
* All games supported at 16:9, 720p, and 1080i, anti-aliasing
* Standard-definition and high-definition video output supported
* Multi-channel surround sound output
* Supports 48KHz 16-bit audio
* 320 independent decompression channels
* 32-bit audio processing
* Over 256 audio channels
* Stands vertically or horizontally
Customizable Face Plates
* Interchangeable to personalize the console
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
1 of 8 SPEs reserved for redundancy
total floating point performance: 218 GFLOPS
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines
Dolby 5.1ch, DTS, LPCM, etc. (Cell- base processing)
256MB XDR Main RAM @3.2GHz 256MB GDDR3 VRAM @700MHz
Main RAM 25.6GB/s
RSX 20GB/s (write) + 15GB/s (read)
SB< 2.5GB/s (write) + 2.5GB/s (read)
System Floating Point Performance
Detachable 2.5" HDD slot x 1
USB Front x 4, Rear x 2 (USB2.0)
Memory Stick standard/Duo, PRO x 1
SD standard/mini x 1
CompactFlash (Type I, II) x 1
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)
Wi-Fi IEEE 802.11 b/g
Bluetooth 2.0 (EDR)
Bluetooth (up to 7)
USB 2.0 (wired)
Wi-Fi (PSP)- you can use your PSP as an controller!
Network (over IP)
Screen size: 480i, 480p, 720p, 1080i, 1080p
HDMI: HDMI out x 2
Analog: AV MULTI OUT x 1
Digital audio: DIGITAL OUT (OPTICAL) x 1
CD PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer), SACD HD, DualDisc, DualDisc (audio side), DualDisc (DVD side)
DVD: PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE
- Damn sick! aan die ps3 moet ook wel een flinke prijskaart gaan hangen :| Ik ga sowiezo voor beiden (X360 en ps3) Ik denk dat nintendo af gaat vallen deze generatie.
- Damn, die kracht in de ps3! o_0
Ik heb net de Sony E3 2005 Press Conference bekeken op Gamespot.
Ik was echt wel onder de indruk, en mijn verwachtingen waren al zo hoog.
Ik hoop ook dat hij gaat meevallen in prijs, want daar kunnen we ons nu wel vragen over stellen
- maar de controller van de PS3 lijkt me weer zeer onhandig, verder kan dit ding toch nooit betaalbaar zijn?
natuurlijk über gfx… maar gameplay en prijskaartje is iets waar ik nog aan twijfel…
- PS3 wordt een grafisch beest.
Dus qua gfx is PS3 de winnaar.
- Wat een beest van een machine!
Wat gaat dit kosten? €2000,-?