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  2. [iPhone] Trainyard (€1,59)

Re: [iPhone] Trainyard (€1,59)

Geen GameCenter?

Geen GameCenter, maar wel een brilliante website waarop je allemaal verschillende oplossingen kan bekijken. En je eigen oplossing kan posten. Geweldig spel!
  • Geen GameCenter?

    Geen GameCenter, maar wel een brilliante website waarop je allemaal verschillende oplossingen kan bekijken. En je eigen oplossing kan posten. Geweldig spel!
  • Geen GameCenter?
  • recensie:

    http://toucharcade.com/2010/10/12/train ... train-set/
  • Aanrader!
  • Nu tijdelijk 79c!
  • http://itunes.apple.com/nl/app/trainyar ... 19156?mt=8

    'Trainyard

    Features:
    + Innovative and challenging puzzle mechanic
    + Smooth difficulty curve
    + 100 main puzzles and over 40 bonus puzzles
    + Hundreds of ways to solve each puzzle
    + Easily share your unique solutions on Trainyard.ca
    + Engineered for low battery usage
    + A year in the making
    + Independently developed(support indie games!)


    Trainyard is a puzzle solving game unlike any that you've ever played. It's easy to learn but very tough to master. Your job is simple: get each train to a goal station. Red trains go to red stations, blue trains go to blue stations, etc. You control the trains by drawing track for them to follow. There isn't a time limit or even a score; the only thing you need to do is figure out a solution for each puzzle.

    The first few puzzles are almost too easy, but as the difficulty increases you'll be thankful that you were able to practice the fundamentals of drawing track. As the game progresses, you'll have to use colour theory to combine trains of different colours, use timing to merge and split trains, and use every inch of your brain in your quest to beat the game.

    Trainyard is currently on sale, but the price will be going up soon!

    Find out more at http://www.trainyard.ca

    Developed by Matt Rix (matt@trainyard.ca)


    Trainyard makes use of these excellent libraries:

    + Cocos2D-iPhone by Ricardo Quesada
    + XAuthTwitterEngine by Aral Balkan
    + Twitter+OAuth code by Ben Gottlieb
    + MGTwitterEngine by Matt Gemmell
    + ASIHTTPRequest by All-Seeing Interactive
    + SFHFKeychainUtils by Buzz Andersen
    + TouchXML by Jonathan Wight
    + FMDB by Flying Meat Inc.
    What's new

    + Over 40(!) new hard puzzles
    + Streamlined the tutorial process, including adding a "skip tutorial" button
    + Added "Colour blind mode" in options
    + Tweaked the colours to make them stand out from each other(orange+red, etc.)
    + Numerous UI improvements
    + Fast app switching support
    + Removed grunge effect
    + Enhanced track drawing to make it slightly easier

    If you already gave Trainyard an App Store review, thank you! Please update your reviews for this new version, because Apple requires each version to have separate reviews, thanks! -Matt

    PS: Don't feel like you have to solve all of the new bonus puzzles, some of them are impossibly hard! Just do your best, but don't get too frustrated. As usual, let me know at matt@trainyard.ca if you have any comments, questions, or suggestions.

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