1. NBA 2K11 + NBA Elite 11 + NBA Jam

Re: NBA 2K11 + NBA Elite 11 + NBA Jam

Elite is verschoven naar +- maart 2011.
  • Elite is verschoven naar +- maart 2011.
  • Na de update van vandaag kan je in 3D spelen. Nu had ik hier nog een rood/blauw brilletje liggen en moet zeggen dat het toch best aardig werkt.

    Al wordt ik wel misselijk na 10 min :P
  • Ik heb NBA Jam vandaag gehaald en moet zeggen het is erg leuk om te spelen. Gameplay misschien wel wat basic maar voor de rest kan ik me er prima mee vermaken. Alleen is er echt niemand online te vinden.
  • Hier de patch notes van NBA2k11

    - Fixed a soft hang that would occur when loading an in-game save that was created during a timeout situation. This change also affects in-game saves created in the various game modes (Association, My Player, etc.). It addresses the My Player freeze issue that some of you have run into: http://www.2ksports.com/forums/showthread.php?t=272363.

    - Fixed a hang on startup (when the game went to load files) that would happen when the user had a large number of saved files on the hard drive/storage device.

    - The Cleveland Cavaliers court floor has been updated to reflect the design being used for the 2010-11 season.

    - The ‘My Rookie of the Year’, ‘One for All’, and ‘Not Over Yet’ Achievements/Trophies should now properly unlock once the necessary conditions are met.

    - Long socks should no longer appear visually corrupted during gameplay.

    - Correct player signatures are now shown on Pressbooks that are uploaded to the 2K Sports server.

    - The ‘Player Progression’ menu (Located in Features -> Living Rosters) should now properly work when new Living Roster updates are applied. Please delete the ‘Player Progression’ save file after the patch is released so the system can bring the file up-to-date.

    - Improved Shot Stick shot release timing and consistency across offline and online games.

    - Fixed a rare hang that would occur when intentionally fouling the inbounder.

    - Dunks will now branch into mid-air collisions, resulting in contact layups and changes in shots.

    - Big men with low vertical ratings will now jump the appropriate height when rebounding and contesting shots.

    - Addressed an exploit when using the Hopstep Dunk. Players will now branch to a contested shot animation when defenders are nearby.

    - The ballhandler will no longer pick up his dribble when a ‘take charge’ attempt fails.

    - Users are now able to execute the Crossover move when using the ‘Alternate A’ controller configuration.

    - Added high trajectory shots when the shot is taken along the baseline. This will reduce/eliminate baseline shots that just hit off the side of the backboard.

    - Addressed a playcalling issue where non-stars are getting a bulk of the plays run for them during specific situations.

    - Queued pass/shot commands are now deleted when a fumbled catch occurs.

    - Improvements have been made to the directional passing system with the end result being more accurate pass targeting.

    - Tuned under-basket shots such that big players are no longer overpowered by smaller defenders, thus forcing a bad shot.

    - Body-ups have been re-tuned such that good dribblers do not ‘lose’ during a mismatch or by taking good angles.

    - Queuing a fake pass command when catching the ball will no longer result in a touch pass.

    - Missed and inaccurate passes will now play at an appropriate rate when passing out of a shot or contact shot.

    - Long range passes have been re-tuned to fix a gameplay exploit. Also, improved defender reactions on such passes so that they are properly contested.

    - Users are no longer able to call a timeout when they are bobbling the ball.

    - Improved AI logic for boxing out, ensuring that players go into boxout situations when appropriate.

    - Players boxing out their opponent should no longer be called for Over the Back fouls.

    - Tuned ‘Take Charge’ logic such that charges will now be properly called when the defender is set. This includes a fix for the pro-hop exploit where charges were not being called.

    - Fixed an issue with player swapping during rolling inbounds; users will no longer be stuck controlling a player with the inability to switch players.

    - AI defenders will no longer closely guard bad shooters far from the hoop when not necessary.

    - Improved AI steal behavior and tuned the overall steal frequency/difficulty; defenders should now only attempt steals when they are actually looking at the ball.

    - On the ‘Casual’ game style only, defenders are now slightly slower to react on passes, thus limiting the number of pass deflections.

    - Fixed a long hang that would sometimes occur at the end of the highlight reel between quarters.

    - When an Arena Music event is triggered, it will now randomly select one of the available songs instead of always playing the first song in the list.

    - Addressed a few minor audio issues including instances where the commentators would call a few players by the wrong name, instances where a commentary line would cut out mid-sentence, instances where the commentary would refer to a missed shot as a made shot, and clean-up in the Doris Burke analysis during playoff situations.

    - The commentators will now tell Coach ‘stories’ during gameplay. These stories tie-in with the Player/Team stories for an increased presentation experience.

    - Users are now able to button through lengthy substitution overlays and get right back to gameplay.

    - Fixed a very rare hang that would happen during the Player of the Game segment at the end of the game.

    - Fixed an occurrence where the incorrect portrait was displayed for a created/generated player.

    - Voice Chat improvements have been made to eliminate/reduce the amount of background static that can be heard in Team-Up/Pick-Up games.

    - Users are no longer able to substitute in injured/fouled out players during Crew games.

    - Opponents can no longer see Pick and Roll and Play Calling icons during online games.

    - Addressed a game disconnect issue when one user would call a timeout, quit out of the game, and attempt to start another game.

    - Addressed a hang that would occur in the transition between the 1st and 2nd quarters in the weeks leading up to the All-Star break.

    - Injured players will no longer lose their Player Role due to an injury, which ultimately led to may unhappy players around the league.

    - Fixed an issue that caused a decrease in trading activity in future years. This same issue also resulted in valued free agents not signing during the free agency time period of the offseason.

    - Home court advantage (for simulated games) has been toned down during the regular season, and even more so during the playoffs (this fix also applies to My Player mode).

    - Participating in Intra-Squad Scrimmages will no longer disable Intentional Fouls during regular NBA games.

    - Addressed an issue where trade values would drop to 1-star when a Weekly Practice was scheduled.

    - Fixed a bug where coaches would get fired continuously (this fix also applies to My Player mode).

    - Users are now able to properly waive players in the Training Camp period of the offseason when there are more than 15 players signed to the team.

    - Corrected an issue where the Qualifying Offers period was automatically getting skipped, thus not allowing users to make qualifying offers to their restricted free agents.

    - Addressed an issue where Potential values weren’t being properly updated in the player progression system.

    - Existing NBA players should no longer have their signature animations changed at the end of every season based on their skill progression/regression (this fix also applies to My Player mode).

    - Fixed an issue where generated players would be created with the award history of a player currently in the Hall of Fame (this fix also applies to My Player mode).

    - Tuned rookie generation code such that incoming talent is more in-line with players already in the league. Other generation improvements were made as well, including better secondary position logic along with adjustments to the size of the incoming players (this fix also applies to My Player mode).

    - Users are now able to call plays during Intra-Squad Scrimmages in the Live Practice feature.

    - Players who have the ‘Prospect’ player role are now much more forgiving of their role, meaning they will no longer become upset when they are in the role until they have reached a high rating.

    - Addressed a number of other smaller issues within the mode (better CPU logic when accepting/declining Team Options, undrafted rookies should no longer sign larger than expected contracts, etc.).

    (A number of issues that also affect My Player mode were listed above in the Association section. Those issues were noted as such.)

    - Addressed a hang that would sometimes occur when completing a game during the NBA time period.

    - The user’s team will now be more efficient in finding a trade to one of the requested teams when a Trade Request is made.

    - The Rookie of the Year Milestone should now properly unlock when the conditions are met.

    - Addressed a playcalling issue where the dribbler would hold the ball until the last second during My Player games.

    - PlayVision art is now drawn on the floor when the CPU calls a play, easily enabling the user to follow the action on the court.
  • Eurogamer:

    With the full complement of players, NBA Jam is great fun in short bursts, but it's impossible not to feel that EA has swamped a simple game with extraneous modes desperately to try and justify a retail release. A stripped-down version with just the Classic Campaign and a multiplayer mode would have made for a cracking downloadable release; as it stands, NBA Jam is a very good remake of a classic arcade game that's unfortunately surrounded by a lot of unnecessary fluff.

  • Oke de Xbox 360 versie kost ook maar 35 euro dus vind het ook wel redelijk.
  • De Wii versie is vandaag 10 euro in prijs gezakt trouwens. :P Ik ga hem dit jaar nog wel kopen, weet alleen niet wanneer, en welke versie.
  • Iemand die toevallig NBA Jam al heeft gekocht? En wat vinden jullie ervan? Ik twijfel nog wat, maar van wat ik gezien heb lijkt het me wel gaaf. Cijfers zijn ook best aardig maar nog niet echt over de streep getrokken.
  • Nba Jam gaat 17 november uitkomen hier in NL.
  • Oei, haal ik net een Jordan challenge niet door 1 assist terwijl ik wel 69+ punten had :(
  • Ik weet niet welke knop het op Xbox is, maar op PS3 moet je gwn R2 inhouden, dan verdedigt die redelijk goed!
  • Heb vandaag de game weer even gespeeld, echt een lekker spel. Maar 1 ding zit ik nog mee: verdedigen.

    Hoe kun je nou fatsoenlijk verdedigen? In Fifa kun je bijvoorbeeld A ingedrukt houden, waarbij jouw speler automatisch achter degene met de bal aanloopt. Is er ook zoiets in NBA 2K11?
    Iemand nog tips?

    Ik kan niks in de manual vinden en ook niet online. Wat ik nu gebruik ik gewoon stil te staan naast een speler, maar dat is ook niet echt heel geweldig :P
  • hahah je maakt het jezelf wel makkelijker he:P, mijn PG van 6'5 maakt nog wel de nodige fouten, maargoed is wel een uitdaging!
  • echt gruwelijk goed spel, heb 2k9 als laatste gespeeld, maar de mogelijkheden hier zijn enorm. Vind my player wel erg tof, 2e round 3e pick door de kings. ben een PG. Speel association met de Thunder<img alt=":)" src="/plugins/sceditor/emoticons/smile.png" />

    Ik zat nog net in de 1e round. 29e of 30e pick dacht ik. Ik heb mezelf iets groter gemaakt dan normaal, ben in de game een Center van 7'2 ;-)
  • Heb vandaag de game weer even gespeeld, echt een lekker spel. Maar 1 ding zit ik nog mee: verdedigen.

    Hoe kun je nou fatsoenlijk verdedigen? In Fifa kun je bijvoorbeeld A ingedrukt houden, waarbij jouw speler automatisch achter degene met de bal aanloopt. Is er ook zoiets in NBA 2K11?
  • echt gruwelijk goed spel, heb 2k9 als laatste gespeeld, maar de mogelijkheden hier zijn enorm. Vind my player wel erg tof, 2e round 3e pick door de kings. ben een PG. Speel association met de Thunder:)
  • Hij is pittig, maar net daarom is hij zo leuk,
    addicted to the my player mode atm xD
  • Super vet dat je kunt spelen met Michael Jordan in 2K11. Heb hem hier thuis liggen.
    Dit is mijn eerste basketball game sinds 99, dus het is wel even wennen :P Maar het ziet er in ieder geval super goed uit, die FIFA en PES zijn lachertjes vergeleken dit 0_o
  • Zo game in huis en gelijk de intro gespeeld, kippevel moment _O_
  • 8 oktober duurt zo lang :'(
    Ik kan gewoon ni w8en!

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