Re: [PSN Classic] Maken Shao: Demon Sword
Developer: Atlus
Publisher: Midas
Release: TBA 2012

Opening
Maken Shao is an action RPG developed by Atlus with character designs by Kazuma Kaneko. A bad action RPG suffers from a few main faults: unimaginative storyline, monotonous battle system, and awkward controls. Any one of these three is enough to ruin an otherwise good title. Well luckily Maken Shao suffers from none of these setbacks. If anything, its only problem is that its localization was not taken very seriously. It was released in very small numbers in the West, and the voice acting and translations are considered by many to be atrocious.
Maken Shao is essentially a retelling of X's story, it seems, with a similar sequence of events and cast of characters, but its gameplay is getting one big tweak and several smaller ones. The big shift is in perspective: Maken Shao will pull the camera out of the characters' eyes and show the action from a behind-the-back third-person perspective. It's an interesting decision, especially considering the camera problems that still plague third-person games, but it could certainly provide a more complex action experience, and if nothing else, it gives you a much better view of the game's beautiful character designs.




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7threst Titel: Maken Shao: Demon Sword
Developer: Atlus
Publisher: Midas
Release: TBA 2012
OpeningMaken Shao is an action RPG developed by Atlus with character designs by Kazuma Kaneko. A bad action RPG suffers from a few main faults: unimaginative storyline, monotonous battle system, and awkward controls. Any one of these three is enough to ruin an otherwise good title. Well luckily Maken Shao suffers from none of these setbacks. If anything, its only problem is that its localization was not taken very seriously. It was released in very small numbers in the West, and the voice acting and translations are considered by many to be atrocious.
Maken Shao is essentially a retelling of X's story, it seems, with a similar sequence of events and cast of characters, but its gameplay is getting one big tweak and several smaller ones. The big shift is in perspective: Maken Shao will pull the camera out of the characters' eyes and show the action from a behind-the-back third-person perspective. It's an interesting decision, especially considering the camera problems that still plague third-person games, but it could certainly provide a more complex action experience, and if nothing else, it gives you a much better view of the game's beautiful character designs. -
7threst Jammer dat het niet de FP Dreamcast-versie is maar nog steeds een geweldige game.