1. [PSN] Outland (mix van Ikaruga en Castlevania)

Re: [PSN] Outland (mix van Ikaruga en Castlevania)

Ziet er wel heel vet een sfeervol uit. Ga ik wel in de gaten houden iig.
  • Ziet er wel heel vet een sfeervol uit. Ga ik wel in de gaten houden iig.
  • [size=4]Outland (PSN)[/size]

    [size=3]Europese trailer in HD. Must see![/size]

    Last fall, I got a first look at Outland, a side-scrolling action game that casts you as an urban sophisticate-turned-spiritual warrior. The dreamlike visuals, fluid platform mechanics, and sharp sword-based combat pointed to a fascinating PSN game. Since then, developer Housemarque (creators of PSN classics Dead Nation and Super Stardust HD) has been busy fleshing out the game with details that will make fans of the classic 2D side-scroller Castlevania: Symphony of the Night beam with delight.
    A gorgeously illustrated introductory cinematic introduces you to the protagonist, a nameless, faceless modern-day city dweller haunted by visions of a vast wheel, endlessly turning. Maddened by the visions and unable to find relief, the protagonist seeks out a mystic shaman who guides him on a path of spiritual awakening and alerts him to a timeless, cyclical battle with a pair of god-like Sisters who created the world and now seek to destroy it. Guess what? The fate of the world is in your hands. Lucky you!

    “The Sisters are the final bosses in the game,” explained Producer Adam Sarasohn. “They are the ones causing this conflict.” You’ll learn this firsthand in the opening moments of the game when you dive into a playable vision set 30,000 years in the past. Re-living the conflict as an ancient hero — your spiritual predecessor — this short flashback scene gives you a taste of the most powerful abilities and weapons in the game and sets up the final struggle against the Sisters, though it cuts short just as the ominous battle begins.
    Overall, Outland’s single-player experience will be familiar to fans of action-platform games such as Castlevania: Symphony of the Night. You start out with a limited skill set and gradually gain abilities and more powerful swords as you conquer enemies, uncover ancient artifacts and traverse previously inaccessible locations. But in addition to the sword-swinging combat, Outland’s gameplay features a twist. A quick tap of the L2 trigger shifts you between blue and red (light and dark) energy alignments. If you shift to the blue form, you’ll harmlessly absorb blue projectiles but remain vulnerable to red projectiles, and vice-versa. Outland’s most challenging moments tend to pack the screen with a dizzying number of red-and-blue projectile patterns, forcing you to rapidly shift alignments to survive. This is easier said than done, as many platforms are color-coded as well and require tricky timing to land.

    We also learned new details about Outland’s massive boss battles, particularly one encounter against the High Priestess. Armed with telekinetic abilities, the High Priestess attacks by hurling pieces of the surrounding environment at you. “After a while,” Sarasohn teased, “the entire room breaks apart and starts falling, and you’re jumping up pieces of rubble while you continue to fight her in mid-air.” Then there’s the final boss fight again the Sisters, hinted at in the beginning of the game, which will be “particularly challenging” according to Sarasohn.
    In addition to the single-player campaign, Outland includes an Arcade mode that will challenge expert players to speed-run through scenarios with the highest score possible. But at PAX East, Sarasohn also revealed that Outland includes robust two-player co-op play in two distinct flavors: Story Co-op and Co-op Challenge rooms. When playing the Story mode with a co-op partner, you’ll occasionally uncover portals that unlock Co-Op Challenges. These challenges aren’t for the faint of heart. “In the Co-op Challenge rooms, we mess with the existing gameplay rules of Outland,” Sarasohn revealed. “In normal co-op Story play, it doesn’t matter what your partner does — either player can switch between light and dark alignment as needed.” That rule is turned on its head in one Co-op Challenge in which one player controls alignment switching of both players — a tall order when the air is thick with red-and-blue projectiles and you’re forced to watch your partner’s back. Then, in a sadistic twist halfway through this particular Co-op Challenge, the other player assumes control of alignment swapping. Like I said: it’s not for the faint of heart!

    Though Outland’s co-op modes are limited to online play, Sarasohn says it’s for a good reason. “The reason we did online-only is because we wanted each player to have a full screen so they can see all the puzzles and not have to make blind jumps.” Sarasohn explained that Housemarque experimented with a couch co-op mode that constrained both players to one screen, but that players found it frustrating because their movements were limited by the edges of the screen.

    With its late-April/early-May PSN release date fast approaching, Outland is shaping up to be a major departure for developer Housemarque. What do you think about their new gameplay style? Let us know in the comments!
  • Vind het jammer dat digitale downloads only op de diverse netwerken zo weinig aandacht krijgt. Dit ziet er subliem uit!
  • Nice hier kijk ik al een tijdje naar uit :)
  • Trouwens op de facebookpagina van Ubisoft Nederland word er nog een code verloot van dit spel: http://www.facebook.com/UbisoftNL/posts/141578235915696
  • Ziet er best funky uit.
  • In de loop van de maand naar wat ik begrijp. Ik haal hem wel op Live.
  • Ja, gisteren. Maar nu asap het PSN weer live is neem ik aan.
  • Jammer dat PSN down is.
    Tja….als je je 360 nog had gehad…..:P
    Nu moet je gewoon even wachten. Is er eigenlijk al een release date voor PSN ?
  • Jammer dat PSN down is.
  • IGN:

    Closing Comments
    I really like Outland. It’s not only beautiful, but fun. Its appeal is broad, which is great news because Housemarque is one of the great downloadable game developers and everyone should try out their products. And Outland is just such a product. Its impetus on platforming, combat and collecting will intrigue players that like any number of genres, and that’s a good thing, because Outland does just about everything it does exceptionally well.

    9.0 Presentation
    The story in Outland is basic and not all that important. It’s the cerebral nature of the story and your surroundings, however, that pulls you right into the experience.
    9.5 Graphics
    The simple beauty of Outland can’t be denied. It’s staggering.
    8.0 Sound
    The sound effects are great, and I really enjoyed Outland’s score, which is subtle but effective.
    9.0 Gameplay
    Sure, Outland’s beautiful, but it also has awesome gameplay. The platforming and combat are incredibly smooth. This is a fun game at its core.
    8.0 Lasting Appeal
    Completing the game and finding all of the collectibles and upgrades should take you around eight hours. But then there’s Arcade Mode and co-op to worry about.
    OVERALL Amazing

    Gamespot geeft de game ook een 9,0.

    The Good
    - Incredible controls with a wealth of useful abilities
    - Challenging and exciting boss fights
    - Tightly crafted levels with a smooth difficulty curve
    - Brilliant cooperative challenges
    - Gorgeous visuals and a stirring soundtrack

    Outland is a meticulously crafted game in which every element is used to further the overall experience. It's one thing to get huge ideas right–such as boss fights and visual design–but the brilliance of Outland goes much deeper than that. This is a game that truly understands what makes a platformer great, and it adds enough unique elements to separate it from its peers. From the pacing and difficulty curve to the controls and combat, everything comes together to form an amazing, unified adventure. And the music fits right in with every other aspect of this game, skillfully shifting between ominous ambient tracks and pounding tribal beats to perfectly fit the mood of your actions. This uncommonly refined game starts out brilliantly and builds on that foundation, slowly easing you into this world before unleashing the steely difficulty and incredible level design that make it such an exemplary platformer. At $10, Outland is a superb value that shows the result of art and craftsmanship coming together.

  • Veel download only van de laatste tijd ligt zowieso meer in mijn laantje dan het gros in de schappen. Jammergenoeg heb ik het niet zo op downloaden…

    Dit ziet er overigens erg tof uit!

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