1. Resonance of Fate

Re: Resonance of Fate

@Son Goten screenshots met muziek erachter :P Echt hoe verzinnen ze het idd.

@CerandoX niet turned based, wel random encounters. Je hebt wel vrije bewegingsruimte.
  • @Son Goten screenshots met muziek erachter :P Echt hoe verzinnen ze het idd.

    @CerandoX niet turned based, wel random encounters. Je hebt wel vrije bewegingsruimte.
  • Jij vind het jammer ik vind het goed, turnbased is voor mij een no go.
  • Demo is up in de Japanse Store.
  • Vrijwel zeker dat het 1.4 mb is. Savegame. Geen installatie dus.

    En ja, weer lossless en DTS.
  • De openingsscene

    Wel erg gritty kleuren enzo…
  • Dat is zowat even hoog als Infinite Undiscovery en SO4. Blue Dragon en Remnant scoorden bijkans hoger. Daar trek ik mijn conclusie dus niet uit.

    Famitsu's J-RPG ratings zijn niet geheel betrouwbaar voor onze westerse mindset.
  • Preview van RPGamer

    Aromaticity of the Unavoidable

    March is right around the corner, and with it is a selection of highly anticipated games, one of which being Resonance of Fate. Developed by tri-Ace, Resonance of Fate takes place in a post-apocalyptic, poison-shrouded world in which humanity has been forced to the brink of extinction and now lives in and around Basel, a gigantic tower built to purify the Earth's air. Resonance of Fate follows the story of Zephyr, a Private Military Firm mercenary, as he sets out to uncover the secrets of Basel and Subject #20, a young girl engineered to die on her twentieth birthday.

    RPGamers will most likely find the battles in Resonance of Fate to take a little getting used to. Sitting somewhere between turn-based and real-time strategy, battles require the player to choose paths for characters to run along during their turns. When a character moves along this path, the player will be able to decide when they jump into the air in an acrobatic display worthy of praise and let loose with their guns. Careful timing of jumps and attacks will allow for increased damage and other special attacks. In a manner similar to Valkyria Chronicles, characters will be attacked if they get too close to enemies. Adding another layer of strategy to the battles, players will be able to coordinate the paths of the characters in such a way that they will be able to attack together and perform powerful Resonance attacks.

    Resonance of Fate will have lots of customization options available to players. The weapons system allows for various firearm modifications. By visiting certain merchants, guns can be disassembled and put back together again in different combinations to produce different effects. In addition to the gun components, ammo choice will add an extra level of variety by giving players a selection of ammo with different attack properties, such as ice and fire bullets. As if weapon modification wasn't enough, players will be able to alter characters' appearances. RPGamers will not only be able to change a character's clothing; they will also be able to change such features as hair style and color and accessories. Clothing options will be available in boutique shops and will allow for a wide variety of wardrobe choices.

    Visually, Resonance of Fate looks great. The environments are detailed with a strong steampunk feel. Battles look sharp and fast paced, which is good considering how much jumping into the air characters have to do over the course of an encounter. Those familiar with previous tri-Ace titles will recognize the work of Motoi Sakuraba, who composed the music for Resonance of Fate along with Kohei Tanaka. The game will also give players the choice of having their voiceovers be in English or Japanese. Unfortunately, in order to have a more timely release, the English voice acting will cover less dialogue than the Japanese does.

    Along with filling out their wardrobe and completing the main game, players will also be able to tackle a selection of side quests, an optional dungeon, and multiple new game plus difficulty modes. The new game plus feature will allow for players to carry over their character levels and most of their items into higher difficulty playthroughs, each of which is unlocked by clearing the preceding mode. Overall, tri-Ace has said that Resonance of Fate will take players about 80 hours to play the game to completion for the first time.

    Anyone looking for a game with a decidedly different feel from the traditional RPG will definitely want to take a long look at Resonance of Fate. The solid looking mix of turn based and real-time strategy gameplay might take some getting used to, but tri-Ace is usually pretty good at delivering a unique RPG experience. Look for Resonance of Fate on the PS3 and XBox 360 March 16.
  • Nice! Mijnes al ge-preordered dus vet! :7
  • RPGLAND review:

    http://rpgland.com/games/reviews/end-of ... -japanese/

  • glorious steampunk of awesomeness ^_^
  • Ik ga deze game gebruiken als sociaal vangnet moest FFXIII tegenvallen.
  • @radiant

    Ga je altijd uit van reviews of probeer je games als deze ook wel eens?

    Persoonlijk heb ik soms meer speelpezier met games die tussen de 60 en 80 scoren dan de zogenaamde triple a games.
  • Zo, ik heb em binnen. Installing as we speak. Damn, wat duurt dat lang…
  • Ja, dat weet ik nog… :P
  • He Peter, weet je nog die game waarvan we niet op de naam konden komen…..
  • Oh, als ik eens wat geld over heb, zal ik dat zeker doen! :)
  • Nou ja, ook op de SNES en PS1 had je JRPGs die zich makkelijk konden meten met de FF’s, hoewel het groepje die een Shin Megami Tensei of een Tales of boven een FF verkiest wel steeds groter begint te worden.

    Op de PS3 kijk ik zelf erg uit naar Ninokuni en Tales of Xillia en omdat ze het lekker traditioneel houden heb ik het gevoel dat er ook weinig mis kan gaan (het verhaal misschien?).
  • Resonance of Fate - GamesCom Community Interview:

  • 7 weken geleden leek dit er één om in de gaten te houden, nu weet ik zeker dat dit een 1st day buy wordt!

    Heel erg vet!
  • Ik blijf toch met dat battlesysteem in mijn maag zitten. Het spel ziet er verder vrij vet uit, al vind ik de chardesigns wat plain allemaal. Maar het battlesysteem met die lijntjes. Tot nu toe schrikt dat me toch wel af. Na een tijdje ben je ook wel helemaal op die schietanimaties uitgekeken denk ik.

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