1. Space Invaders Infinity Gene [XBLA]

Re: Space Invaders Infinity Gene [XBLA]

Als een eigenaar van een SI zou ik hier wel interesse in kunnen hebben, maar de veranderende perspectieven en het simpele art-design (alle bewegende objecten zijn namelijk wit), lijkt deze mij wat te lastig.

Ik ben bang dat je sommige vijanden gewoon minder snel ziet dan normaal omdat de achtergrond te wit is.
  • Als een eigenaar van een SI zou ik hier wel interesse in kunnen hebben, maar de veranderende perspectieven en het simpele art-design (alle bewegende objecten zijn namelijk wit), lijkt deze mij wat te lastig.

    Ik ben bang dat je sommige vijanden gewoon minder snel ziet dan normaal omdat de achtergrond te wit is.

  • Titel: Space Invaders Infinity Gene
    Developers: Taito
    Publisher: Square-Enix
    Release: Out now!

    ~ Links of interest ~
    Trailer
    Official site


    ~ IG Links of interest ~
    De retro club




    It certianly looks and sounds like Space Invaders, with all the familiar enemy types and sound effects you've come to love and recognize over the past 30 years. Does it feel like Space Invaders? No, not really. But that's what the Extreme series is for, and you can take your pick from the DS, PSP or XBLA versions if that's what you want. Instead, Infinity Gene feels more like what you'd get if Crisis Force or Radiant Silvergun were available on the Atari 2600.

    The graphics are sharp, vector-like imagery, and are for the most part monochromatic. Just about everything is white, set against a blue "laser grid" background or a simple color gradient. The overall effect is beautiful in its simplicity, and if you have fond memories of anything from Tron, to Rez, to the Star Wars arcade game or in between, you're probably going to love the way it looks.



    The downside of this mostly single-color aesthetic is that it's sometimes hard to know at first what will kill you and what won't. There are some lines you can fly right through and others that will ruin your day, and it might take a little trial and error before you know for sure which parts of a given level are safe. I do love the look of the monochrome, but there were some areas where I felt a little unclear on where the danger was.

    Still, the graphics are a treat for the eyes, and visual design choices like fonts and hues fit the game perfectly. Everything on screen maintains the classic look of Space Invaders while invoking the more modern games it inspired, with very Treasure-esque text, boss warnings and menus.

    Newly unlocked stages branch out in a tree-like pattern, and which path you take next is entirely up to you. The early ones start out looking like the original classic, and later levels gradually become prettier and more frantic the further you get. Enemies get bigger and more numerous, bosses start poking their way into the mixture, and it's both fun and interesting to watch the game evolve from bare bones "pew pew pew" into a manic, full-fledged shmup, weapon upgrades and all.



    (Quotes van Destructoid

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