1. The Dead Linger

Re: The Dead Linger

Ik ken enkel project zomboid, maar dat spreekt mij niet echt aan! Hier zijn nog wat concept arts en een stukje tekst over de lore!

Hello Survivors!
We understand there are many thoughts lingering on the crafting system in The Dead Linger, and we will explain it in due time. For now, here are some pieces of concept art that may provide insight into the variety, as well as the method, of crafting items and weaponry.

Bear Traps

Distraction Grenade (Click to view full size)

Sledgehammer, an explosive surprise, and Rebar

Check out the Concept Art section for more art like this! We have a bunch more on the way, including lots of fancy imagery and more surprises!

Linger on, Survivors!

I’ve always loved the rain. The way it washes over ones soul in a uniform motion always brought me comfort. Even in these times it still rains, maybe someone trying to tell me they are still there, to give me hope even. The rain helps me sleep. Without it the constant groans of the undead would have driven me to the verge of madness, only for rain to hold out its hand and pull me back in.

But back to reality; I don’t have much time till sundown. It’s more dangerous then, as they creep and slip out of every shadow. The mundane act of preparing everything before I leave the safe house has become etched in my mind. Unlike that of eating it is the only thing I am certain will happen every day. After the ritual of preparing I grab my pack and head out.

As I start my pilgrimage on the jagged and broken road leading farther into the town the thought comes to mind to ready my gun. I always forget to do that. The rain not only soothes me but hinders my equipment. It gets into every crack of the rations and rust the smallest pieces of a firearm. Suddenly I stop, I am not alone and I can feel it. With fluid grace I slowly turn towards the darkened broken windows of a small pawn shop.
Something moves within, just on the brink of the shadow. It stirs with an ungodly motion as it slowly drifts toward me. With sweat rolling down my arms I lift my rifle up to my shoulder and take aim. I have barely enough time to pull the trigger by the time it lunges at me. The bullet rips out of the end of my gun before passing through what was left of its head, painting the scenery behind it in a vibrant crimson red.

Another shadow behind me, the reaction rips across my brain like a knife through parchment. I twist my body around to pull the trigger but was met with a resounding click. I push myself back as I stumble over my own feet, desperately trying to put as much distance between me and the creatures. I ran, I ran as fast as I could and back to the safe house. I locked the doors and dropped my gun while attempting to regain what remained of my shattered mind.

I listened to the rain. The night fell as I slowly stood up. With heavy feet I traveled to the window and drew open the blinds. The moans, it always starts with the damn moans. Hundreds of milky white eyes stared up listlessly at the windows as they slowly shambled forward in unison.

The rain played across their heads stroking it, stroking them as it did me. The wind blew rain into my face as a trap went off downstairs. I wiped the water from my eyes, as I listened to the squeak of the stairs leading up to the door. I heard the rain trickle playfully across the roof. I always love the rain.

En de kickstarter zit nu op $57,270! Gaat lekkerrrrrr
  • Ik ken enkel project zomboid, maar dat spreekt mij niet echt aan! Hier zijn nog wat concept arts en een stukje tekst over de lore!

    Hello Survivors!
    We understand there are many thoughts lingering on the crafting system in The Dead Linger, and we will explain it in due time. For now, here are some pieces of concept art that may provide insight into the variety, as well as the method, of crafting items and weaponry.

    Bear Traps

    Distraction Grenade (Click to view full size)

    Sledgehammer, an explosive surprise, and Rebar

    Check out the Concept Art section for more art like this! We have a bunch more on the way, including lots of fancy imagery and more surprises!

    Linger on, Survivors!

    I’ve always loved the rain. The way it washes over ones soul in a uniform motion always brought me comfort. Even in these times it still rains, maybe someone trying to tell me they are still there, to give me hope even. The rain helps me sleep. Without it the constant groans of the undead would have driven me to the verge of madness, only for rain to hold out its hand and pull me back in.

    But back to reality; I don’t have much time till sundown. It’s more dangerous then, as they creep and slip out of every shadow. The mundane act of preparing everything before I leave the safe house has become etched in my mind. Unlike that of eating it is the only thing I am certain will happen every day. After the ritual of preparing I grab my pack and head out.

    As I start my pilgrimage on the jagged and broken road leading farther into the town the thought comes to mind to ready my gun. I always forget to do that. The rain not only soothes me but hinders my equipment. It gets into every crack of the rations and rust the smallest pieces of a firearm. Suddenly I stop, I am not alone and I can feel it. With fluid grace I slowly turn towards the darkened broken windows of a small pawn shop.
    Something moves within, just on the brink of the shadow. It stirs with an ungodly motion as it slowly drifts toward me. With sweat rolling down my arms I lift my rifle up to my shoulder and take aim. I have barely enough time to pull the trigger by the time it lunges at me. The bullet rips out of the end of my gun before passing through what was left of its head, painting the scenery behind it in a vibrant crimson red.

    Another shadow behind me, the reaction rips across my brain like a knife through parchment. I twist my body around to pull the trigger but was met with a resounding click. I push myself back as I stumble over my own feet, desperately trying to put as much distance between me and the creatures. I ran, I ran as fast as I could and back to the safe house. I locked the doors and dropped my gun while attempting to regain what remained of my shattered mind.

    I listened to the rain. The night fell as I slowly stood up. With heavy feet I traveled to the window and drew open the blinds. The moans, it always starts with the damn moans. Hundreds of milky white eyes stared up listlessly at the windows as they slowly shambled forward in unison.

    The rain played across their heads stroking it, stroking them as it did me. The wind blew rain into my face as a trap went off downstairs. I wiped the water from my eyes, as I listened to the squeak of the stairs leading up to the door. I heard the rain trickle playfully across the roof. I always love the rain.

    En de kickstarter zit nu op $57,270! Gaat lekkerrrrrr
  • En de game is gefund! Nu wachten op de Alpha release :)
  • Mwah ik ga er wel vanuit. Stalker is alweer vrij oud en zo'n engine draait makkelijk en kost weinig.
  • The Dead Linger is a first-person zombie survival sandbox in which you can venture into a vast, undead world, surviving and exploring in whatever way suits you best.


    Survive

    We're creating a game first and foremost about your choices, and those choices determine your survival in this zombie-filled world. The goals you have are the goals you set. Scavenging, exploring, fortifying, building, barricading, and of course, fighting off the zombie hordes.

    Explore

    The world of The Dead Linger is randomly generated, and it is the size of a small planet. We don't simply mean it's large, we truly mean it's planet-sized. About 25,000 kilometers, to be exact. Every new world created will be different, and you can explore every inch of it, indoors and outdoors, every window, every door.

    Fortify

    You've found a hideout. Now what? Barricade it! Fortify it! Defend it! You probably need a place to keep your stuff. You might need a place to house your clan, or maybe you just like a particular building you found. If you choose, you can fortify and defend

    With Friends

    Supporting up to at least 16 players in a single world, The Dead Linger can be played solo or with a group of friends watching your back.

    And Enemies

    We're bringing Player vs. Player to the zombie apocalypse! Have you ever wanted to shoot it out through a massive city-scape, with zombies intermingling and causing chaos in between? The Dead Linger will feature solo, cooperative, and PvP game modes for whatever flavor you prefer.

    And we need YOUR help!

    In order to get our key team members working full time on this project, and in order to ensure we bring everything promised here, we need your help. Who are we? http://www.sandswept.net/inside/meet-the-team

    We are asking for $60,000, a goal that will allow us a full-time development window of at least 6 months, on top of the 6 months we've already been working on it. We expect to have a polished Alpha release within 3 to 6 months.

    Release Plan

    In order to get TDL out there and into your hands as soon as we can, we're releasing the game once it is in a polished Alpha stage. Players will be able to buy it for a lower price during Alpha, play it, and give us feedback and suggestions. The game will eventually migrate into Beta stage, and then the final Release stage.

    We want nothing more than to see The Dead Linger created. It's a game that we want to make, and we want to play. We want you to be a part of it.

    You can learn more about The Dead Linger at http://www.thedeadlinger.com, and you can more learn about our team, and visit our forums (and ask questions) over at http://www.sandswept.net!

    Survivors, there is still hope for the zombie genre. It can be found here!

    Ik was meteen verkocht aan dit project! Meteen geregistreerd en gebacked, kan niet wachten op de release!
    [size=4]KICKSTARTER PAGE[/size]

    Are the developers open to new suggestions/ideas?
    Yes, if we make a suggestion/arguement for something compelling enough, it may just happen.
    Everything is subject to change.

    When will the Alpha become available?
    Sandswept hopes to release a working alpha between March and May.

    Ugh … I can't wait that long! Is there any way to speed up developement?
    Well you could always support the studio by buying their other title, DETOUR.

    Will this game be available on Steam?
    Maybe when it's finished, unfortunately Steam doesn't accept games in progress.

    What platforms will this game be available on?
    Windows, Mac and Linux.

    Will my computer be able to run it?
    Well no specs have been posted yet, but a wide variety of options are planned so whether you have a top of the range PC or the cheapest one you can find you should be able to run it.

    How much will this game cost?
    Currently the Alpha costs $25, but it won't be that cheap for long, so be sure to snag a copy before the price goes up!

    How large will this game be?
    Currently it's expected to be at roughly 3 - 5 GB but that number will grow with each iteration of the game.

    Will I have to pay for future iterations of the game? (Updates)
    Nope, once you buy the game you will recieve all future updates and patches of the game free.

    What programming language is the game written in?
    C++.

    Will this game be first person or third person?
    First person.

    Will this game be fully playable solo?
    Yes.

    What will the game look like?
    Probably something similar to this screenshot from stalker.

    Will this game's art style be realistic or stylised?
    Realistic.

    Does that mean there will be gore in this game?
    Yes, but you can disable it if you so choose.

    Will this game be realistic in general?
    Well the primary design focus will be fun but second to that the game will be as realisic as possible.

    Will your character feel hunger?
    Yes, your character will need to eat.

    … What about thirst?
    Drinking water won't be that necessary for your character but it will lower infection risk.

    Will there be platforming in this game?
    Yes, there will be basic platforming. (e.g. Rolling over the hood of a car, jumping over a railing, climbing a ledge, etc.)

    Will there be barricading in this game?
    Yes, free-form barricading is one of the main features in the entire game. No preset spots to place boards on windows. The integrity of a given barricade will be determined by what it is and how you place it on the door/window.

    Can I create my own items in game?
    There will be some sort of crafting system yes, what that will be is still to be determined, so put your suggestions up on the forums!

    Where will this game be based?
    Everywhere, USA.

    Will this game be open world?
    Yes.

    Will the world be procedurally generated?
    Yes.

    Will the game's enviroment be destructible?
    We're not sure how destructible yet, but windows and doors will be things you don't want zombies hitting.

    Will there be mountains in the game?
    Yes, in fact every terrain feature is supported, including caves and mineshafts, although currently excluding overhangs but they will be implemented if need be.

    Oh cool, so does that mean [example terrain] will be available?
    Not right now, the only features that have been implemented so far are:
    - Suburban (friendly neighborhood housing, school districts, parks)
    - City (skyscrapers, larger buildings, industrial districts, city parks)
    - Rural (Farmland, cornfields, wheatfields, barns, farmhouses)
    - Forestry (national parks, pine forests, dense forests)
    - Swamps (Swamps)
    - Caves, sewers, old mineshafts are do-able, and they plan on doing them.

    Oh … I see how it is, so does that mean there's no chance of [example terrain] making it into the game?
    Not at all, simply that the above spaces are the only ones planned/implemented so far.

    What is the algorithm used to generate this world?
    Sandswept will be using the expert system, where each classification has it's own expert to determine how it will be generated, for example the building expert will decide on the structure of the building while the city expert will determine the place and size and so on and so forth.
    We will also be able to tweak these settings ourselves at some point in developement.

    Will there be friendly AI in this game?
    Friendly AI cannot be confirmed at this point.

    Will there be zombie dogs and/or animals?
    Currently it's confirmed zombie wolves are planned and there are other zombie animals that have not yet been mentioned planned for the game. There may be a zombie bull.

    Will there be mutated zombies? (Acid spitting zombies, exploding zombies, etc)
    None are planned at this moment in time.

    Will there be slow/fast zombies?
    There will be a wide variety of zombies, ranging from slow to normal to fast, normal zombies being the most prominent.
    The explanation for this is more freshing bitten zombies have decomposed less thus can move faster.

    What about child zombies?
    Official word on that is: "Until we figure out how it would give a solid advantage to gameplay, we're not particularly interested in gratuitous child violence for the sake of it. That said, if they did exist, there would also be an option to not have them."

    How will zombies act?
    Zombies will essentially have 3 states. (Names of the states are made up for the sake of explanation)
    - Idle (Wandering a area, just standing there, gnawing on something)
    - Investigating (Being aroused by a outside source; be it light, sound, smell, etc; And going around to investigate)
    - Aggro (Actively pursuing a player they saw or know is there)
    Zombies within a investigating or aggroed may draw other zombies to them.

    Will there be inventory limitations?
    Yes, you can only carry as much as your backpack, pockets, etc, can hold.

    Will I spawn in a safe location?
    It will be relatively safe compared to the areas around you.

    Will there be background music while I'm playing?
    Yes.

    Will this game have multiplayer?
    Yes.

    Can I host my own server so I can play with my friends in a private lobby?
    Yes, a application will be released to allow you to host a server.

    Will there be LAN?
    Yes.

    Will there be clans in this game?
    Yes, there are also two types of servers for clans, PvP and PvE.

    If all the players leave the server, could zombies overwhelm our stronghold?
    No, if there are no players on the server it idles until someone rejoins the server.

    Will there be voice chat in the game?
    There will be eventually but during the Alpha you'll most likely have to use a outside program like Teamspeak or Skype to communicate through voice, there will be text chat though, so you can still communicate in game.

    Will the game have mod support?
    It is planned for the future but there aren't any systems put in place for it yet.

    Will there be different weather?
    Yes, the current confirmed weather is rain, thunder storms and sunny days.

    Will weather have a effect on the AI?
    Yes.
    Thunderstorms will make it more difficult for zombies to hear you, night time makes it easier for them to hear you but decreases their vision, this is all the information we have about the effects of weather on the world so far.

    Will there be a day/night cycle?
    Yes.

    How long will a day last?
    Currently the planned default length of a day is two hours, but you can alter the length if you so wish.

    I'm a experienced modeller and I'd like to help out with this project, is there any way I can submit my work for it to get in the game?
    Yes, underneath the forum "Survivor Creations" there is a thread dedicated to this topic.

    I wrote this nice little diary entry I think would make a great backstory for a dead character in the game, can I submit it?
    Yes indeed, if you post your entries in &quot;Survivor Creations&quot; and they're just quite good enough they might make it into the game. <img alt=":D" src="/plugins/sceditor/emoticons/grin.png" />

    Will there be DRM or any form of restrictions to the player for piracy prevention?
    No, in fact as long as you buy the game if you like it pirating the game just to try it out is even encouraged.

    I'm a hardcore zombie fan, can I turn off music/fast zombies/zombie animals/etc?
    Yes, options will be implemented so you can tweak your experiance exactly to your liking.

    Will there be human abilities/attributes/skills?
    Yes, there will be human attributes.
    You may only have three at a time and you can only change one attribute for another every hour.

    Can I gain attributes?
    There will be trails/challenges allowing you to gain extra attributes/increase your current attributes.

    Will there be driveable vehicles in this game?
    Yes and they will require fuel so you may need to top off the tank before driving it off into the sunset.


    What are the terms &quot;zed&quot; and &quot;zulu&quot; referencing?
    Zed and zulu are references to the letter Z, the former being and enunciation of the letter, the latter being the letter Z in the NATO phonic alphabet, these two terms are commonly used as shorthands for the word &quot;zombie&quot;, referencing the way the first letter within the word would be said.


    Eerste twee PRE-ALPHA screens, dus verwacht niet TE veel <img alt=":P" src="/plugins/sceditor/emoticons/tongue.png" />

  • Ik ga de game niet backen, maar dat is vooral omdat er nog geen gameplay beelden zijn. Ze kunnen op zen minst wel early Alpha footage laten zien.

    Zodra er gameplay beelden zijn en het spreekt me aan, pak ik alsnog de Alpha release.
  • Ik vind 25$ voor zo'n game echt een steal. Iedere keer random generated werelden van 25.000KM, alles is te exploren en online met 16 mensen. Hier betaal ik met plezier 60€ voor!

    Zijn er mensen die al gebacked hebben? Of zijn geïnteresseerd om te backen? Ben benieuwd hoeveel mensen hier de game gaan halen, wie weet kunnen we dan is online spelen :D
  • Damn! Klinkt heel goed!
  • Wat ik me afvraag bij zo'n random generated wereld is of alles niet ontzettend veel op elkaar gaat lijken… 25.000km is super leuk natuurlijk, maar als het er allemaal hetzelfde uitziet op een paar gebouwen na, dan wordt het vast snel saai. Ik wil het project best backen maar ik wil eerst meer info/beelden/gameplay zien.
  • Bedankt voor dit topic! kan niet wachten op de alpha release! Iemand die in de tussentijd andere leuke sandbox/zombie survival games weet?
  • Ik denk dat de omgevingen er eerder gaan uitzien als Stalker, of de graphics er zo gaan uitzien betwijfel ik ten zeerste.

    http://www.youtube.com/watch?feature=pl ... tZpxVn9JmU
    Eerste video, toont de day & night cycle
  • Dat is makkelijker gezecht dan gedaan. Ik wil het eerst eens echt zien :P
  • Ze zeggen dat het grafisch gezien op Stalker gaat lijken:

  • Hmmm, ze hadden dan net zo goed niks kunnen laten zien :P Nu neem ik aan dat dit in de officiële game er wel beter uit gaat zien. Het is niet voor niks pre-alpha, Maar als de volledige game er ook zo ongeveer uit gaat zien, zal ik wel heel erg jammer vinden.

    Game heeft op moment van schrijven wel al 105,495 binnen. Erg mooi dus! :)
  • Eerste twee PRE-ALPHA screens, dus verwacht niet TE veel :P

  • Dat zou echt helemaal perfect passen bij een game als dit. :)
  • Ze zeggen dat het grafisch/qua sfeer een beetje op Stalker gaat lijken toch? Dat spreekt me iig wel aan. Ik wil echt gameplay zien!

    Klopt idd. In de officiële FAQ staat er dat het er zo ongeveer uit gaat zien:
    http://image.com.com/gamespot/images/20 ... een014.jpg
  • Ze zeggen dat het grafisch/qua sfeer een beetje op Stalker gaat lijken toch? Dat spreekt me iig wel aan. Ik wil echt gameplay zien!
  • Had ook gehoopt op gameplaybeelden. Maar zoveel mensen vragen erom, ze kunnen het niet zoveel langer meer uistellen
  • http://www.youtube.com/watch?v=2Dd6p4JL ... AAAAAAAAAA

    Video als bedankje voor alle backers. Helaas verder geen video waar gameplay of extra informatie in zit.
  • Als het goed is laten ze binnen 20 dagen iets van screenies of een video zien. Teminste ze zeiden dat ze dat gingen proberen.

    Maar dan kan je al niet meer backen.

    En hun andere game ziet er nou ook niet zo denderend uit. :P Maar goed, het beloofd wel goeds en klinkt als de perfecte zombie game. :)

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