1. War in the East

Re: War in the East

http://www.google.nl/imgres?q=War+in+the+East&hl=en&biw=1920&bih=975&gbv=2&tbm=isch&tbnid=z7fY0-RWQLyyjM:&imgrefurl=http://www.giantbomb.com/gary-grigsbys-war-in-the-east/61-27182/&docid=YvXrsAEbBeGMvM&w=300&h=424&ei=23p0TqnMNtGVOv7l5MQM&zoom=1&iact=rc&dur=278&page=1&tbnh=126&tbnw=89&start=0&ndsp=63&ved=1t:429,r:1,s:0&tx=4&ty=32

Hoi allen,

Heb een tijdje geleden War in the East gekocht en zoek iemand om mee te sparren. Is er hier ook iemand die vanwege de learning curve nog niet echt aan het spel toe is gekomen, maar nog een poging wil wagen?

Door tegen elkaar te spelen en het samen te leren zal het een stuk sneller gaan lijkt me zo.

Voor diegene die het niet kennen:


Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is the spiritual heir to the great Eastern Front board and computer wargames of the past; a turn-based World War II strategy game down to the division and brigade level, stretching across the entire Eastern Front at a 10 mile per hex scale. Gamers can engage in massive, dramatic campaigns, including intense battles involving thousands of units with realistic and historical terrain, weather, orders of battle, logistics and combat results. As with all the award-winning titles made by the 2by3 Games team, factors such as supply, fatigue, experience, morale and the skill of your divisional, corps and army leaders all play an important part in determining the results at the front line. Gary Grigsby’s War in the East comes with 4 massive campaigns as well as many smaller scenarios all with different strategic and operational challenges.



Features:

Division sized maneuver units with thousands of battalion and regiment sized support units

Many different classes of support units like artillery, engineer, ski, anti-tank, pioneer, tank destroyer, and much more

German Corps/Army HQ's and Soviet Army/Front HQ's

Air units are organized group and can run both night and day air missions, complete with night fighters

Manually upgrade aircraft within units or automate new aircraft allocation

Detailed production with Russian factory evacuations realistically modelled with production penalties and rebuilding delays

Extensive spreadsheets and reports representing tons of data and information

Detailed yet automated accounting for support personnel and supplies/fuel/ammunition

Losses in individual vehicles and squads

Display of the various modifiers affecting how efficient units receive what they need

More than 500 historical commanders with a detailed promotion and rating system

Leaders can be dismissed, executed, fired, killed in action

8 rating fields measuring different attributes from combat skill to political rating

Very detailed system to account for troops/vehicles that are disrupted, disabled and fatigued

Accurate modelling of the need for training units before entering combat

Detailed weather zones and ice levels for rivers with the option to randomize or fix weather patterns for each scenario

Intricate Fog of War rules and unit detection levels – units are rated based on their ability to conceal themselves and their ability to recon other units


http://slitherine.com/screens.php?pic=720

http://slitherine.com/screens.php?pic=718
  • http://www.google.nl/imgres?q=War+in+the+East&hl=en&biw=1920&bih=975&gbv=2&tbm=isch&tbnid=z7fY0-RWQLyyjM:&imgrefurl=http://www.giantbomb.com/gary-grigsbys-war-in-the-east/61-27182/&docid=YvXrsAEbBeGMvM&w=300&h=424&ei=23p0TqnMNtGVOv7l5MQM&zoom=1&iact=rc&dur=278&page=1&tbnh=126&tbnw=89&start=0&ndsp=63&ved=1t:429,r:1,s:0&tx=4&ty=32

    Hoi allen,

    Heb een tijdje geleden War in the East gekocht en zoek iemand om mee te sparren. Is er hier ook iemand die vanwege de learning curve nog niet echt aan het spel toe is gekomen, maar nog een poging wil wagen?

    Door tegen elkaar te spelen en het samen te leren zal het een stuk sneller gaan lijkt me zo.

    Voor diegene die het niet kennen:


    Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is the spiritual heir to the great Eastern Front board and computer wargames of the past; a turn-based World War II strategy game down to the division and brigade level, stretching across the entire Eastern Front at a 10 mile per hex scale. Gamers can engage in massive, dramatic campaigns, including intense battles involving thousands of units with realistic and historical terrain, weather, orders of battle, logistics and combat results. As with all the award-winning titles made by the 2by3 Games team, factors such as supply, fatigue, experience, morale and the skill of your divisional, corps and army leaders all play an important part in determining the results at the front line. Gary Grigsby’s War in the East comes with 4 massive campaigns as well as many smaller scenarios all with different strategic and operational challenges.



    Features:

    Division sized maneuver units with thousands of battalion and regiment sized support units

    Many different classes of support units like artillery, engineer, ski, anti-tank, pioneer, tank destroyer, and much more

    German Corps/Army HQ's and Soviet Army/Front HQ's

    Air units are organized group and can run both night and day air missions, complete with night fighters

    Manually upgrade aircraft within units or automate new aircraft allocation

    Detailed production with Russian factory evacuations realistically modelled with production penalties and rebuilding delays

    Extensive spreadsheets and reports representing tons of data and information

    Detailed yet automated accounting for support personnel and supplies/fuel/ammunition

    Losses in individual vehicles and squads

    Display of the various modifiers affecting how efficient units receive what they need

    More than 500 historical commanders with a detailed promotion and rating system

    Leaders can be dismissed, executed, fired, killed in action

    8 rating fields measuring different attributes from combat skill to political rating

    Very detailed system to account for troops/vehicles that are disrupted, disabled and fatigued

    Accurate modelling of the need for training units before entering combat

    Detailed weather zones and ice levels for rivers with the option to randomize or fix weather patterns for each scenario

    Intricate Fog of War rules and unit detection levels – units are rated based on their ability to conceal themselves and their ability to recon other units


    http://slitherine.com/screens.php?pic=720

    http://slitherine.com/screens.php?pic=718

Plaats reactie

Wanneer je een reactie plaatst ga je akoord
met onze voorwaarden voor reacties.

Log in om te reageren