1. [ZSRPG] Dead State

Re: [ZSRPG] Dead State

Klinkt en ziet er interessant uit. Toch maar eens in de gaten houden, al moet ik wel zeggen dat Zombies tegenwoordig wel heel veel gebruikt worden.
  • Klinkt en ziet er interessant uit. Toch maar eens in de gaten houden, al moet ik wel zeggen dat Zombies tegenwoordig wel heel veel gebruikt worden.
  • Het turn-based gedeelte spreekt mij nog niet echt aan. Ik heb niks tegen turn-based games, maar ik zie niet hoe dat goed gaat werken in een zombie survival game zonder het compleet belachelijk te maken.
  • Ik zeg doen! En waarom dan? Turn based & Zombies! Woehoeeeee! Althans als het spel een beetje redelijk speelt.
  • Dit ziet er uit als een ongelovelijk kudtspel
  • Wow dit klinkt echt vet! Deze gaat wel op mijn verlanglijstje, klinkt een beetje zoals ik ooit een zombie-game zou maken (als ik de skills had).
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    Dead State is a compelling, high-tension RPG set at the beginning of the zombie apocalypse - a deadly illness is rampaging through the world, turning those infected into the walking dead. As society is beginning to fall apart, the player must organize a scant handful of allies, working on fortifying a shelter, scouting for food and supplies, making uncertain alliances with others, and attempting to hold together a group as humanity teeters on the brink of extinction. And although the zombies lurk as an ever present threat, the biggest obstacle to the player may just be other humans with the same goal: survival at any cost.

    -Strategic turn-based gameplay: combines single-player character control with streamlined ally AI management, allowing for innovative party control

    -Lush graphics: expansive maps and detailed character models brought to life through the power of Torque 3D

    -Unique perspective: Combination of classic isometric perspective and field of view based on character line-of-sight allows for a tense and exciting game experience

    -Open-ended gameplay: Large explorable world and non-linear storyline allow players to explore the landscape of Dead State freely, and encounter new challenges each time they play

    -Engaging story and characters: Story and characters written by veteran game developer Brian Mitsoda (Vampire the Masquerade: Bloodlines) - features realistic and compelling dialogue and expertly-woven story elements

    -Compelling player choice: Players not judged by a linear morality scale, but asked to make difficult and challenging decisions to keep themselves and their fellow survivors alive

    -Complex and reactive character AI: Allies react realistically in combat situations, human enemies employ variable tactics against other character, zombies follow frightening mobbing behavior

    -Innovative mechanics: Noise mechanic affects how zombies track prey by sound, resource management within player shelter allows for streamlined upgrades and organization of ally tasks

    Currently being developed for PCs (Release date TBA)



    To the gamers who say, "Enough with the zombie games already," consider Dead State, an upcoming zombie role-playing game.

    The new game from development studio Doublebear got profiled over at Rock Paper Shotgun. In a detailed interview, lead developer Brian Mitsoda describes a game that seems to have many wonderful touchstones, from Fallout to X-Com to… Gradius?

    Two excerpts:

    Most games deal with a Night of the Living Dead scenario where you have to survive one night, one wave, one map. We're dealing with a long-term zombie threat, where you have to worry about keeping people fed, friends getting bit and infected while scavenging, and the desperation of other human beings. Honestly, the game is not about the zombies, but about how people react to a crisis and what they are willing to do to other human beings and even members of their group to stay alive or protect their own. The zombies are just a cause, like economic collapse or a massive earthquake, and it's really the human self-preservation instinct and the survivor mentality that we're interested in portraying.

    and

    The big difference in our group and something like Jagged Alliance is these are normal people with little to no combat experience, not a veteran squad of commandos, so they handle like you'd expect them to. It's best to think of them as intelligent Gradius options – they're there to assist and absorb damage. They make combat much easier than going it alone, but they can die and you're really going to have to work at it to bring everyone home all the time. Sometimes you may have to let someone go to get the rest of your group out safely. If everyone else is at the rally point and one ally is still in that house surrounded by ten zombies, let ‘em go, ‘cause they're gone.

    If that doesn't sound like interesting gaming to you, then perhaps you have the pulse of a zombie.

    Read the full interview about this not-in-2010 game for more.
  • Klinkt aardig.
  • Klinkt en ziet er interessant uit. Toch maar eens in de gaten houden, al moet ik wel zeggen dat Zombies tegenwoordig wel heel veel gebruikt worden.

    En zombies gebruiken blijft leuk. <img alt=":)" src="/plugins/sceditor/emoticons/smile.png" />

    Mits het goed uitgewerkt is wel. ^^
  • Klinkt en ziet er interessant uit. Toch maar eens in de gaten houden, al moet ik wel zeggen dat Zombies tegenwoordig wel heel veel gebruikt worden.

    En zombies gebruiken blijft leuk. :)
  • Is Zombie survival opeens een nieuw genre geworden? :/

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